Solasta II steps up as a turn-based tactical RPG that builds on the foundation of its predecessor, drawing heavily from the SRD 5.2 ruleset to deliver a faithful adaptation of tabletop role-playing mechanics. Developed by Tactical Adventures, this PC-exclusive title launched into Early Access on March 12, 2026, inviting players to form a party of four adventurers and venture into the continent of Neokos. The narrative centers on a family legacy quest amid the rising threat of corruption led by the mysterious Shadwyn, blending strategic combat with open exploration in a world where player choices shape the journey and dice rolls determine outcomes.
Gameplay
In Solasta II, the core loop revolves around assembling and managing a party through turn-based encounters that emphasize positioning, spellcasting, and tactical decisions rooted in familiar tabletop rules. Character creation begins with selecting from six classes and four ancestries, allowing for customized builds that influence abilities like sneak attacks or smites. Combat unfolds on grids where environmental factors, such as elevation or cover, play a significant role, and preparation involves readying spells or maneuvers before engagements.
Exploration shifts to an open-world map of Neokos, where parties can roam freely, choosing paths along roads or venturing into wilderness areas. This hexcrawl-style navigation uncovers quests, encounters, and hidden elements, with risks tied to random events or ambushes. Mechanics include dice-driven resolutions for actions outside combat, maintaining the unpredictability of tabletop sessions, though the Early Access build caps progression at level four, focusing on the initial act.
Game Modes
The game currently offers a single-player campaign mode, where you guide your party through the main storyline and side quests in a solo experience. This setup supports detailed control over all party members, with options for difficulty adjustments to tailor challenge levels.
Online co-op multiplayer is planned for addition through upcoming updates during the Early Access period, which is expected to last about a year. Once implemented, it will allow collaborative play, expanding on the tactical depth with shared decision-making among friends.
Key Mechanics and Features
Solasta II incorporates community-driven elements, such as quality-of-life changes and tweaks based on player feedback, evident in the roadmap for expansions. Mechanics like full controller support enhance accessibility, while the game tracks progress through a portion of Act I in its current state, including early world map interactions.
Future updates aim to introduce more classes, ancestries, locations, monsters, and quests, eventually raising the level cap to 10 and concluding the main questline. These additions will build on the existing systems, incorporating new spells, encounters, and magic items to deepen strategic options.
Is It Worth Playing?
For fans of tactical RPGs with a strong emphasis on turn-based combat and tabletop fidelity, Solasta II shows promise in Early Access, particularly if you enjoy strategic party management and dice-influenced outcomes. Player reception on Steam stands at Mostly Positive, with 75% positive reviews out of 1,831 as of late March 2026, highlighting strengths in combat and exploration while noting areas like character creation that may improve with updates.
The game suits those seeking a focused, mechanics-driven experience over narrative-heavy titles, especially with its planned co-op and content expansions. If you're patient with ongoing development and appreciate SRD-based rules, it's a solid pick; otherwise, waiting for the full 1.0 release could provide a more complete package.