Sampler Feedback is a new feature in DirectX 12 Ultimate that helps game developers use texture-streaming and texture-shading techniques more efficiently.
The 3DMark Sampler Feedback feature test shows how games can boost frame rates by using sampler feedback to optimize shading operations. There is also an interactive mode that lets you experiment with different settings and visualizations.
- See how sampler feedback can improve frame rate performance.
- DirectX 12 Ultimate API implementation for impartial results.
- Use interactive mode to help visualize the shading detail level used for each object.