Volume is an action indie game for PC that presents a near-future retelling of the Robin Hood legend. Players take on the role of Robert Locksley, who uses advanced technology known as the Volume to conduct heists against the powerful Gisborne Industries. The experience centers on stealth mechanics where detection must be avoided through careful movement, distractions, and evasion rather than direct confrontation.
Gameplay
The core loop involves navigating 100 distinct levels filled with security forces and environmental hazards. Progression unlocks a growing set of gadgets that expand options for bypassing guards without raising alarms. These tools encourage experimentation with different approaches to each heist, rewarding players who study patrol patterns and use the environment creatively. The top-down perspective keeps focus on positioning and timing, while the narrative ties each mission to uncovering corporate exploitation.
Voice performances from Danny Wallace, Charlotte McDonnell, and Andy Serkis add personality to key characters, grounding the futuristic setting in familiar archetypes. An original soundtrack blends electronic elements with folk influences to match the theme of rebellion against authority. As notoriety grows, the inventory expands, shifting the emphasis from basic sneaking to more layered strategies that incorporate newly acquired equipment.
Game Modes
Three distinct modes alter how checkpoints function and change the risk level of each attempt. Freedom mode keeps checkpoints active at all times, allowing repeated tries from the last save point without penalty. Lockdown mode disables checkpoints once pursuit begins, forcing greater caution during active chases. Execution mode removes checkpoints entirely, requiring flawless runs from the start of a level onward.
Each mode maintains separate leaderboards, giving players reasons to revisit levels under stricter conditions. The design supports different play styles, from relaxed exploration in Freedom to high-stakes precision in Execution. A full level editor accompanies the campaign, letting users construct and share custom stages that leverage the same gadgets and enemy behaviors found in the main content.
Level Design and Progression
Levels scale in complexity as new gadgets become available, introducing fresh mechanics without overwhelming the player. Early stages focus on basic line-of-sight avoidance, while later ones layer in multiple guard types and interactive objects. The editor tools mirror the campaign assets closely, enabling community creations that extend playtime well beyond the initial 100 stages. This system keeps the emphasis on creative problem-solving rather than repetition.
Is It Worth Playing?
Volume delivers a focused single-player stealth experience suited to players who enjoy methodical planning and gadget-based evasion. The three modes provide meaningful replay value through escalating difficulty, and the level editor adds longevity for those interested in creation and sharing. Reception has been consistently positive among fans of the genre, with praise centered on tight controls, atmospheric presentation, and the satisfying progression of tools. As a complete title with no ongoing seasonal content, it suits anyone seeking a self-contained campaign rather than live-service elements. Those drawn to Robin Hood-inspired themes executed through modern stealth systems will find the package rewarding.