The Lord of the Rings: Gollum is a single-player action-adventure game set in Middle-earth. Players control the character Gollum during events that run parallel to the Fellowship of the Ring, following his attempts to reclaim the One Ring through a series of perilous locations and encounters drawn directly from J.R.R. Tolkien's books.
Gameplay
The core loop centers on third-person exploration and navigation. Gollum relies on exceptional agility developed over centuries of corruption by the Ring. This allows climbing across marked ledges, vines, and vertical surfaces in environments such as the mountains of Mordor, the Dark Tower of Barad-dƻr, and the forests of Mirkwood. Stealth forms the primary method of progression in hostile areas. Players must avoid detection by guards, using long grass, shadows, and elevated positions to stay hidden. Detection typically results in failure and a reset to the last checkpoint. When opportunities arise, Gollum can eliminate isolated, helmetless enemies through strangulation. A highlighting mechanic assists with locating climbable points, useful objects, and waypoints during traversal. The experience emphasizes careful movement and observation over direct confrontation.
Story progression incorporates moral decisions tied to Gollum's dual personality. Choices between the more vicious Gollum side and the cautious Smeagol side influence interactions and the stability of temporary alliances with other characters. These decisions shape the path through the narrative without altering the overall linear structure of the journey.
Game Modes
The game operates entirely as a single-player experience. There are no multiplayer components, co-operative features, or competitive modes. Progression follows a continuous story campaign divided into chapters that take players through specific regions and key events in Gollum's history. Difficulty settings adjust enemy awareness and platforming precision, but the fundamental structure remains a linear sequence of stealth and climbing challenges punctuated by dialogue-driven personality choices.
Story and Setting
The narrative expands on Gollum's time between his escape from Mordor and later events in the books. It covers his flight from the Mouth of Sauron and Shelob, time spent in the dungeons of Thranduil in Mirkwood, and various encounters that demonstrate how he navigated threats from orcs, elves, and other powerful figures. The setting stays faithful to the source material, presenting locations with attention to their described geography and inhabitants. The split personality mechanic integrates directly into conversations and alliance management, reflecting the internal conflict that defines the character across hundreds of years.
Is It Worth Playing?
Reception has centered on technical and design shortcomings that affect the platforming and stealth systems. Many players report frustration with imprecise controls, repetitive level layouts, and frequent bugs that interrupt progress. The story provides an uncommon focus on Gollum's perspective and adds context to events mentioned in the books, which appeals to dedicated fans of Tolkien's world. However, the execution of the core mechanics often undermines that narrative strength. Those who prioritize smooth traversal and reliable stealth systems will likely find the experience unsatisfying. Players interested primarily in exploring an untold portion of Middle-earth lore through a flawed but distinctive lens may still consider it, particularly if they approach it with patience for its limitations and an appreciation for the source material over polished gameplay.