The Last Oricru - Final Cut is an action RPG that places players in the role of Silver on the alien planet Warenia, a world blending sci-fi technology with medieval aesthetics amid an escalating conflict between two main factions.
Gameplay
Combat draws from Souls-like systems with an emphasis on stamina management, timed parries, dodges, and a mix of melee and ranged weapons. Players equip shields, techno-magical items, and secondary abilities while handling weight limits that influence mobility. Leveling occurs at terminals scattered through the world, where essence collected from enemies converts into stat improvements across categories like health, mana, stamina, strength, agility, and intellect. Equipment upgrades and customization allow tailoring toward tank, mage, or hybrid styles. Large skirmishes appear in several areas, where players can support allies or strike isolated groups. Deaths return players to the nearest terminal, and the environment includes distinct zones such as monasteries, cities with sewers, mines, and an island facility. The Final Cut update added an in-game map with navigation markers, a hint system with short tutorials, and refinements to parry timing and stamina flow for better readability.
Game Modes
The game supports single-player campaigns and two-player co-op. Online co-op received netcode optimizations and the addition of visible health bars for partners in the Final Cut update. Local split-screen co-op is also available. In co-op, players can specialize differently using the classic RPG stat system, such as one focusing on heavy melee while the other handles ranged or magic support, including certain spells exclusive to paired play. Tactical options expand in group encounters, with opportunities to coordinate on boss patterns or reach hidden areas together. Single-player remains fully viable with the same core systems and decision consequences.
Story and Player Choices
The narrative centers on an awakening on Warenia, where Silver's actions influence the war between the Naboru and Ratkin factions. Reputation tracks with each side based on quests, kills, and alliances, opening or closing paths, altering level visuals in some cases, and leading to different endings. Multiple playthroughs are needed to uncover the full conspiracy and backstories of the planet's inhabitants and visiting humans. The decision tree affects character relationships, available routes, and overall outcomes without enforcing a single correct path. Tiered difficulty options, including a more accessible Story mode, allow focus on narrative over combat challenge.
World and Exploration
Warenia features a compact but interconnected set of locations tied together by shortcuts and terminals. Exploration rewards investigation through puzzles, hidden armor pieces, and optional content. The Final Cut update introduced two new puzzle-heavy areas that grant bonus rewards upon completion. A protective barrier isolates the partly terraformed planet, and terminals serve as hubs for progression, saving, and optional world resets that respawn enemies for additional essence farming. The setting mixes medieval structures with sci-fi elements like buried spacecraft and advanced artifacts.
Is It Worth Playing?
Current player feedback on Steam sits in the mixed range, with praise for the choice-driven story, faction dynamics, and unique atmosphere alongside criticism of combat feel and overall length around 10 to 18 hours. The Final Cut update addressed several quality-of-life issues from launch, including save flexibility, map support, and co-op stability. At its current low price point, the game appeals most to players who enjoy branching narratives in smaller-scale action RPGs and do not mind some jank in movement and animations. Those seeking polished Souls-like precision or expansive open worlds may find it less satisfying, while fans of reputation systems and co-op experimentation with a partner will find more to appreciate in repeated runs.