Sodaman is a single-player bullet-heaven roguelike action game available on PS5. Players control a supersoldier named Sodaman who battles alien hordes in runs across planets while using soda-based powers to survive and progress. The core premise revolves around restoring flavorful sodas after a catastrophe known as the Sodacalypse, with gameplay centered on collecting resources, building synergies, and returning to a central spaceship hub between attempts.
Gameplay
The action focuses on fast-paced survival against waves of enemies in arena-style encounters. Soda powers come in seven distinct colors that players mix during runs to form unique builds through chugging and combining effects. Weapons are selected to match preferred combat styles, and synergies emerge when paired with the right soda abilities for stronger performance against larger groups.
Customization extends through six body parts that accept over thirty cybernetic augments. These modifications alter movement, defense, or offensive capabilities, allowing repeated runs to test different loadouts. Power-up cards further expand options, with dozens available to assemble into decks that enhance soda powers or provide temporary advantages during combat.
Between runs, the spaceship serves as a hub for exploration and interaction with characters. This area provides opportunities to unlock new weapons, sodas, augments, and cards while learning more about the game world. Progression ties directly to discoveries made across multiple planet visits, encouraging experimentation with combinations rather than linear advancement.
Game Modes
Sodaman structures its experience around roguelike runs where each attempt involves landing on planets, fighting through enemy waves, and gathering resources before returning to the spaceship. The format emphasizes short to medium-length sessions focused on survival and build refinement rather than persistent multiplayer sessions.
No separate competitive or cooperative modes exist. All activity remains single-player and offline, with the core loop revolving around repeated planet explorations that introduce new challenges and item combinations. The spaceship hub connects these runs by offering downtime for upgrades and narrative elements without altering the primary run-based structure.
Progression and Customization
Unlocks accumulate across runs as players discover new sodas, weapons, augments, and cards on different planets. This system rewards consistent play by expanding the pool of available choices for future attempts, leading to greater variety in how builds develop over time.
Deck building with power-up cards adds a layer of strategic planning. Players select and combine cards to amplify soda effects or introduce new mechanics, creating personalized approaches that evolve with each successful or failed run. The combination of color-based soda powers, weapon choices, and augments supports many distinct playstyles within the same core survival framework.
Is It Worth Playing?
Sodaman suits players who enjoy bullet-heaven roguelikes with light customization and run-based progression. The gameplay loop of collecting sodas, building decks, and testing augments provides steady variety across attempts, while the spaceship hub adds a relaxed contrast to the intense combat sequences.
Reception on Steam shows mostly positive feedback overall, with recent reviews indicating mixed results in the short term. On PS5 the average user rating sits at 3.92 out of 5. Those drawn to casual action with roguelike elements and humorous soda-themed mechanics may find the systems engaging, particularly if they appreciate experimenting with synergies in short sessions. The game remains accessible for solo play without requiring online features or complex controls.