SAND LAND is an action RPG set in a post-apocalyptic desert world created by Akira Toriyama. Players take control of Beelzebub, the Fiend Prince, as he teams up with Thief and Sheriff Rao to search for the Legendary Spring amid a severe water shortage affecting both humans and demons. The game expands beyond the initial arid dunes into Forest Land, introducing lush environments and new challenges while maintaining a focus on vehicle-based exploration and combat.
Gameplay
The core loop centers on exploration across two distinct regions, combat encounters, and vehicle customization. Beelzebub uses demonic powers alongside melee attacks that include fast light strikes and slower heavy blows, with the ability to dodge in mid-air. Companions contribute unique abilities during fights, allowing the team to adapt to different enemy types such as bandits, wildlife, and military forces.
Vehicle mechanics form a major pillar. Players collect and combine parts like weapons, engines, and suspensions to build and upgrade machines including battle tanks for heavy firepower, motorbikes for speed, and jump-bots for crossing obstacles. Up to five vehicles can be carried and summoned instantly, each suited to specific terrain or combat needs. Later additions include a versatile mech capable of both melee and ranged attacks that also aids in puzzle-solving.
Progression ties into base development in the town of Spino. Completing requests from residents brings back exiled people, unlocks new materials, and expands town features such as shops and customization services. This system supports vehicle upgrades and provides resources for the main journey without requiring separate grinding loops.
Game Modes
SAND LAND operates as a single-player experience with no multiplayer components. The primary structure follows the main story quest to locate the Legendary Spring while uncovering secrets in Sand Land's canyons and Forest Land's verdant areas. Side activities integrate naturally through town requests and exploration, encouraging players to clear outposts, gather resources, and customize vehicles to overcome environmental barriers.
Stealth sections appear during specific objectives, often requiring players to switch to Thief or Beelzebub for infiltration tasks like stealing supplies or vehicles from guarded locations. These moments break up the open traversal and vehicle combat without forming dedicated separate modes.
Exploration and World Design
Two connected worlds drive the sense of discovery. Sand Land features rugged canyons and resource-scarce zones where vehicle navigation proves essential for reaching hidden areas. Forest Land shifts to denser vegetation, altered lighting, and water-related elements that introduce fresh traversal challenges and enemy behaviors.
Customization extends beyond performance parts to include paint schemes and decals, letting players personalize their fleet. The progression of Spino reflects player actions, with new services and inhabitants altering the hub area over time.
Is It Worth Playing?
Reception highlights strengths in the vehicle system and story presentation alongside critiques of repetitive open-world elements. Review scores range from the mid-60s to high 70s on aggregate sites, with praise for the heartfelt narrative and mechanical variety. The game suits players who enjoy action RPGs with heavy emphasis on crafting and traversal rather than pure combat depth or competitive play.
Those drawn to Toriyama's character designs and a self-contained adventure with meaningful vehicle progression will find the most value. Availability on PC supports controller or keyboard input, and the experience remains unchanged by post-launch content as of mid-2026. It delivers a focused campaign without ongoing seasonal updates or additional modes.