PVV: Proxy of Virtue and Vice is a single-player strategy RPG that combines tactical combat, character development, and narrative storytelling set in a cyberpunk dystopia. Players take on the role of a Courier tasked with delivering a mysterious package through a city under constant surveillance by the entity known as SeeMe. The experience blends turn-based or action-oriented battles with exploration and story progression, drawing from its listed genres of strategy, indie, RPG, and casual elements.
Gameplay
The core loop centers on navigating a heavily monitored urban environment while managing combat encounters. Players collect and combine bullets that carry distinct effects, allowing customization of loadouts to suit different approaches in fights. This system encourages experimentation as different combinations alter how battles unfold against enemies and obstacles.
Character progression involves upgrades, new abilities, and equipment choices that shape individual builds. These changes help address tougher challenges encountered during missions. Environmental interactions add another layer, where players can leverage city features alongside bullet effects to gain advantages in combat situations.
The narrative unfolds through high-quality anime-style illustrations and CGs, incorporating humor and darker tones. Story beats often intersect with the delivery objective, revealing details about the hive mind controlling the population and the blurred lines between desire, faith, and perceived reality.
Game Modes
The game operates as a single-player experience focused on completing contracts and advancing through the main storyline. Missions involve traveling across the cyberpunk city, engaging in combat, and making choices that influence progression. There are no separate multiplayer or competitive modes confirmed at this stage.
Progression ties directly into the narrative structure, with battles and exploration serving the overarching delivery mission. Players revisit areas or adjust builds between encounters to handle increasing difficulty without reliance on external modes.
World and Setting
The setting presents a futuristic city dominated by surveillance and collective control. Players uncover layers of deception while completing objectives, often starting from seemingly mundane tasks like acquiring food before escalating into larger conflicts. The atmosphere mixes absurd humor with serious undertones about freedom and control.
Visual presentation emphasizes detailed character artwork and environmental details that support the story. Easter eggs referencing anime tropes appear throughout, reinforcing the game's identity as an anime-inspired title within its indie framework.
Is It Worth Playing?
PVV: Proxy of Virtue and Vice suits players who enjoy blending strategic combat customization with narrative-driven RPG elements in a compact single-player package. The bullet combination system and environmental tactics provide replay value through different builds, while the story offers a focused cyberpunk tale with humorous touches.
Since the game remains unreleased with a TBA date and no user reviews available, interest depends on anticipation for its unique mix of casual strategy and visual novel storytelling. Those drawn to indie titles featuring anime aesthetics, tactical progression, and dystopian themes may find it aligns well once it launches. The absence of confirmed post-release updates means the initial experience will define its appeal.