Net.Attack() - Code or Die! is a bullet-heaven roguelite that blends visual programming with automated combat on PC. Players build custom attack algorithms through drag-and-drop nodes and then survive waves of security countermeasures in a near-future cyber setting. The game emphasizes strategy over direct control, as the engineered code handles projectile patterns while the hacker navigates the arena.
Gameplay
The core loop centers on constructing attack sequences with over 190 programming nodes. These nodes allow chaining triggers, conditionals, and loops to generate unique projectile behaviors, such as multiplying shots on impact or forcing enemies to target each other. Once deployed, the algorithms run automatically, freeing the player to focus on movement and positioning amid dense bullet patterns.
Each run takes place across escalating security layers where difficulty increases through denser enemy formations and more complex protocols. Players select from 13 hacker characters at the start, each offering distinct initial abilities that influence early node access and playstyle. Permanent upgrades come from collecting DarkBits currency, which unlocks new operatives and power enhancements between runs. The system supports thousands of node combinations, encouraging experimentation with branching logic and sustained area effects.
Game Modes
Progress through Levels forms the main campaign structure, advancing across three regions divided into seven layers with five difficulty tiers. Each region introduces unique security protocols that alter enemy behavior and layout.
Sandbox Mode provides an open environment for testing node combinations without survival pressure. The timed 20 Minute Hack challenges players to maximize performance within a strict time limit. Daily Challenges offer rotating objectives that reward bonus currency upon completion.
Progression and Systems
Unlocks expand through repeated extractions, granting access to additional nodes and character specializations. Regions unlock progressively as players gather resources, with each new area presenting fresh enemy types and protocol variations. The roguelite structure resets runs while carrying forward permanent upgrades, creating a loop of refinement and adaptation.
Node interactions support complex behaviors like conditional branching and looped executions, allowing sustained damage output or defensive countermeasures. This depth rewards players who iterate on builds across multiple attempts.
Is It Worth Playing?
The game reached full release in March 2026 after Early Access, with Very Positive reviews reflecting strong reception for its programming twist on the genre. It suits players who enjoy strategic buildcrafting and automated combat systems rather than twitch reflexes alone. Those interested in roguelite progression with creative freedom in algorithm design will find consistent depth across modes and regions. The combination of character variety and node customization supports long-term engagement for fans of the bullet-heaven style.