Hordes of Necromancy is an upcoming single-player action indie title for PC that centers on first-person combat against overwhelming numbers of enemies. Players control one of two necromancers who must clear waves of monsters using a mix of spells, weapons, transformations, and summoned undead allies. The game emphasizes large-scale destruction in environments filled with interactive hazards and destructible objects.
Gameplay
Combat revolves around managing hordes that grow in size and intensity. The core loop involves clearing groups of foes while raising fallen enemies as servants to assist in the fight. An improved necromancy system allows players to command these minions with two new abilities: one that restores their health over time and another that sends them into a berserk state for increased aggression and damage output.
Each of the two playable characters brings distinct tools to the table. The brash male necromancer relies on a boastful style with his own set of weapons and spells, while the wiser female character uses an entirely different arsenal that encourages varied approaches to the same encounters. Both can transform into monstrous forms that grant unique abilities, though the available transformations differ between the two protagonists.
Environmental interaction adds layers to every battle. Flammable trees can be ignited to spread fire through crowds, exploding barrels and breakable vases create chain reactions, and windows shatter to open new lines of sight or escape routes. Deadly traps scattered throughout levels require constant awareness, as they can punish careless positioning amid the chaos of dozens of enemies.
Game Modes
The experience is built entirely around single-player progression. Players advance through sequences of increasingly dense monster waves, using the full range of necromancy, transformations, and environmental tools to survive and dominate each encounter. There are no separate multiplayer options or alternate modes listed at this stage.
Progression focuses on mastering the improved minion commands and experimenting with character-specific transformations to handle the escalating horde sizes. The emphasis remains on direct, moment-to-moment combat decisions rather than separate game variants.
Characters and Transformations
Choice between the two necromancers shapes how each run feels. The male character favors aggressive, boastful tactics paired with his signature weapons, while the female character offers a more measured playstyle supported by her unique spell and weapon set. Transformations provide temporary power spikes with abilities tailored to each protagonist, encouraging players to switch forms strategically when facing particularly dense groups of enemies.
Raising and upgrading minions serves as a persistent force multiplier. The new regeneration and berserk commands let players sustain their undead army longer and turn them into aggressive shock troops, creating opportunities for combined assaults that would be impossible with the player character alone.
Enemies and Environment
More than twenty-five distinct enemy types populate the levels, each contributing to the sense of escalating threat as waves intensify. The variety ensures that no single tactic dominates every situation, forcing adaptation through different combinations of spells, transformations, and minion commands.
Levels incorporate numerous interactive elements that reward observation and timing. Igniting trees, detonating barrels, and shattering containers can clear paths or thin out groups, while traps add risk to aggressive advances. These systems integrate directly into the horde-clearing loop, turning the battlefield into an active participant in every fight.
Is It Worth Playing?
Hordes of Necromancy remains in development with a release date still to be announced. It offers a focused single-player action experience built around horde combat, necromancy mechanics, and environmental destruction. Players who enjoy methodical first-person combat against large enemy groups, combined with minion management and character-specific abilities, will find the core systems align with those interests. Those seeking multiplayer features or already-released content may prefer to monitor updates as development progresses.