ELEX is an action role-playing game developed by Piranha Bytes and set in a post-apocalyptic science fantasy world called Magalan. Players take control of a character who must navigate conflicts over a substance known as Elex, which grants magic-like abilities but risks stripping away emotions and humanity. The experience emphasizes exploration, combat, and decisions that shape the outcome of the story in a seamless open world.
Gameplay
The core loop centers on traversing a large, borderless environment where players use a jetpack to reach elevated areas and distant locations without interruption from loading screens. Combat mixes melee weapons such as swords with ranged options including firearms, and later introduces elemental abilities. Encounters demand timing and resource management because stamina limits aggressive play and enemies do not scale down in difficulty. Early progression often involves cautious movement and side activities to build strength before tackling tougher threats.
Quests interconnect across the world, with outcomes influenced by prior choices and alignments. The environment reacts to player actions, creating a sense of consequence in how settlements and characters respond. Skill allocation affects equipment access and combat effectiveness, encouraging deliberate builds rather than broad experimentation. Mutated creatures and varied human opponents populate the landscape, requiring adaptation between close-quarters tactics and distance attacks.
Game Modes
ELEX operates entirely as a single-player experience without separate multiplayer or competitive modes. The campaign unfolds through a main narrative supported by side quests that branch according to faction alignment and moral decisions. Players can pursue different paths by joining one of several groups, each emphasizing distinct combat preferences and worldviews that alter available abilities and story developments. This structure rewards replay attempts focused on alternative alliances rather than isolated game variants.
Exploration and Factions
Vertical movement via the jetpack opens up hidden paths and shortcuts throughout the seamless world. Locations blend ruined technology with natural and mutated elements, supporting free-form discovery. Three main factions among the free people offer membership: Berserkers who convert Elex into mana for magical effects, Clerics who harness it to power machinery, and Outlaws who operate without strict hierarchy. A fourth group, the Albs, serves as primary antagonists who consume Elex to enhance physical traits at the cost of emotion. Joining or opposing these groups changes quest availability and long-term consequences.
- Berserkers favor nature restoration and mana-based powers.
- Clerics prioritize technological advancement and mechanical support.
- Outlaws emphasize independence and opportunistic survival.
Is It Worth Playing?
Reception has been mixed since release, with praise for the freedom of choice and interconnected quests offset by criticism of combat responsiveness and technical issues. The game suits players who enjoy challenging, non-scaling encounters and deliberate character development in the style of older open-world RPGs. A DirectX 12 update improved performance options years after launch, though no major ongoing content additions have followed. Those tolerant of initial difficulty spikes and willing to invest time in learning systems often find the moral branching and exploration rewarding, while others may prefer titles with smoother mechanics or more frequent updates. Availability remains on PC through standard digital platforms.