DEATHGRIP is an action indie racing game that puts players in control of high-speed hovercrafts in a sci-fi combat racing setting on PC. The title emphasizes visceral speed and track mastery while incorporating weapons and vehicle management into every lap.
Gameplay
Players pilot hovercrafts through natural environments filled with split paths, twists, turns, jumps, shortcuts, and narrow corridors. The core loop centers on reaching the finish line first while navigating obstacles and terrain changes. Controls include afterburner activation at any time, along with pitching, rolling, drifting, and heat management. Repair systems and weapon use add layers during races. Each racer shares core functionality but features distinct strengths and weaknesses that reward experimentation with different playstyles.
Combat elements turn races into active battles. Offensive and defensive armaments such as cannons, shotguns, missiles, and countermeasures allow players to disrupt opponents. The track becomes a battlefield where positioning and timing determine outcomes. Visual and performance upgrades purchased with earned credits let racers optimize for speed or handling based on individual preferences.
Game Modes
Combat Racing serves as the primary competitive experience. Players race against AI opponents equipped with the same armaments, creating chaotic exchanges across the full track layouts. Time Trials focus on pure speed, with best times recorded as ghosts for direct comparison. Leaderboards track top performances globally and among friends, encouraging repeated attempts to improve placements.
Progression ties into Trophies and Ranks. Winning events grants trophies that contribute to overall ranking. Credits earned from successful races fund upgrades and visual changes. The system supports single-player focused play while leaderboards introduce competitive elements against other players' recorded runs.
Tracks and Racers
The base content includes 10 distinct tracks spread across varied environments. Each track incorporates obstacles, jumps, drops, multiple paths, and shortcuts that reward route knowledge and precise handling. Eight unique racers provide options tailored to different approaches, from aggressive combat builds to those optimized for clean time trial runs. All racers use the same fundamental systems, ensuring balance while allowing specialization through upgrades.
Is It Worth Playing?
DEATHGRIP remains in development as an upcoming Early Access title with a demo available for testing. Core mechanics such as racer handling, combat integration, time trials, and upgrade progression are present in current builds. The design targets players who enjoy skill-intensive anti-grav racing combined with light combat, where mastering controls and track knowledge leads to meaningful improvement over time. Those seeking immediate access to these systems through the demo can evaluate the intense pace and depth firsthand before the full Early Access launch. Dedicated racers who value leaderboard competition and incremental upgrades will find the most sustained engagement once the title reaches that stage.