Fantasy Grounds - FG Immersive Waves and Splashes Map Pack functions as a specialized asset collection for the Fantasy Grounds virtual tabletop on PC. Developed by SmiteWorks USA, this add-on supplies pre-made animated graphics focused on water effects, created in-house by artist Joshua Watmough and formatted for direct use with the platform's image tools.
Gameplay
The core loop centers on map construction and session preparation within Fantasy Grounds. Creators load the included files into existing or new maps to layer moving liquid elements over base terrain. Forward-facing views suit side perspectives in encounters, while top-down versions align with standard grid-based layouts. Grayscale splashes allow color adjustments to match any water tone or lighting scheme in a given scene. Waves appear designed to rise from underlying water planes, adding vertical motion to otherwise static surfaces during action sequences.
Waterfalls and additional liquid movements provide vertical flow options for cliffs, rivers, or cascades. These elements animate independently once placed, requiring no further scripting from the user. The pack emphasizes compatibility with the VTT's existing layering and animation systems, enabling quick iteration when building coastal, riverine, or aquatic environments for role-playing campaigns.
Game Modes
Fantasy Grounds supports both solo preparation and shared sessions across local networks or online connections. The map pack enhances these by supplying reusable assets that fit into narrative-driven encounters or structured combat scenes. Users apply the elements during map editing phases before hosting games, where participants interact with the finished layouts through the client software.
Integration remains consistent whether running one-on-one adventures or larger group tables. The animated components activate in real time for all connected players, maintaining visual consistency without additional setup per session. No dedicated standalone modes exist within the pack itself, as it operates strictly as an extension of the base platform's map and image handling features.
Visual and Technical Details
Each asset receives optimization for Fantasy Grounds performance, minimizing load times during map loading. The collection covers varying splash frequencies to suit calm or turbulent water areas. Top-down waves focus on surface interaction, while forward views emphasize edge effects along shorelines or vessel paths. All files remain editable through the VTT's built-in color and placement controls.
System requirements align with those of Fantasy Grounds VTT, calling for a 64-bit operating system, modest processor speeds, and graphics hardware capable of shader model 4.0 support. Storage needs stay low at a few hundred megabytes for the pack alone.
Is It Worth Playing?
This map pack targets existing Fantasy Grounds users who regularly construct custom environments for tabletop RPG campaigns. It delivers targeted animated water assets that integrate directly into the platform's workflow, addressing a common need for dynamic liquid visuals in coastal or river settings. Release occurred on July 28, 2026, with no accumulated user reviews available at this stage.
Those already invested in the base software and seeking straightforward enhancements to water-heavy maps will find the pack functional for immediate use. It provides no new core systems or progression elements, functioning instead as a content expansion that improves presentation in ongoing sessions. Players focused on detailed map work or visual immersion in their RPG groups represent the primary audience for this addition.