Dead by Daylight - Sadako Rising Chapter expands the asymmetric multiplayer survival horror game with a new killer and survivor drawn from the Ringu story. Players take on the role of either a relentless killer or one of four survivors in tense matches that emphasize stealth, pursuit, and objective management on procedurally influenced maps.
Gameplay
The core loop centers on one killer facing four survivors in confined environments filled with generators, hooks, and environmental hazards. Survivors work to repair generators and escape while avoiding detection, and the killer aims to down and hook them to prevent completion of those objectives. The Sadako Rising Chapter adds The Onryō as a killer who begins each match in a demanifested state, remaining undetectable and invisible to survivors at a distance. Proximity causes intermittent visibility, and the killer can manifest at will to attack or project through televisions scattered across the map to teleport and advance a Condemned meter on nearby survivors.
Full Condemned progress allows the killer to execute a downed survivor instantly. Survivors counter this by retrieving videotapes from televisions to reduce their meter or temporarily disable projections, though this action itself increases Condemned levels. A single designated television per match lets survivors lower their Condemned status more effectively. The chapter also introduces Yoichi Asakawa as a survivor whose perks focus on support and evasion after interactions with the killer.
Game Modes
Matches unfold as standard trials where survivors repair generators under pressure from the killer while managing resources and avoiding hooks. The killer patrols the map, uses power abilities to pressure multiple survivors, and secures hooks to build pressure through the entity. No separate ranked or alternate modes are introduced in this chapter, so all content integrates into the existing trial structure that emphasizes asymmetric objectives and one-versus-many dynamics.
Survivors coordinate repairs, healing, and rescues, while the killer manages cooldowns on projections and manifestations to maintain map control. The Condemned system adds a persistent threat that rewards careful positioning around televisions and strategic tape management by survivors.
The Onryō and Yoichi Asakawa
The Onryō draws from the cursed videotape concept, with her power Deluge of Fear enabling stealthy approaches and sudden teleports that build Condemned stacks. Manifestation turns her visible for direct attacks, creating a risk-reward cycle around visibility and positioning. Yoichi Asakawa brings perks that reward stunning the killer with temporary concealment of scratch marks and blood pools, reveal auras when teammates are injured, and provide movement speed boosts near blessed totems.
These additions integrate into the broader roster without altering base rules, allowing players to experiment with new playstyles centered on fear buildup and supportive teamwork.
Perks and Abilities
The Onryō arrives with Scourge Hook: Floods of Rage, which reveals survivor auras after rescues from specific hooks, Call of Brine for faster generator regression after kicks with notifications on skill checks, and Merciless Storm for continuous skill checks near completion that block progress on misses. Yoichi's set includes Parental Guidance for post-stun concealment, Empathic Connection for distant aura reveals and faster healing, and Boon: Dark Theory for speed boosts around blessed totems that linger briefly after leaving the area.
These perks encourage specific strategies such as hook camping counters, generator defense, and coordinated healing, fitting into existing loadout systems.
Is It Worth Playing?
Steam user reviews for the chapter rate it Mostly Positive. The chapter remains supported with balance adjustments noted in community discussions as recently as late 2025, indicating ongoing developer attention to the killer's mechanics. It suits players who enjoy asymmetric horror with emphasis on stealth, projection abilities, and meter management rather than pure chase gameplay.
Those already invested in Dead by Daylight trials will find fresh tools for both killer and survivor roles, while newcomers can access the content as part of the base experience. The addition provides meaningful variety without requiring separate modes or extensive learning curves beyond the core systems.