Brotato: Abyssal Terrors expands the core experience of the top-down arena shooter roguelite with an underwater setting. Players control a potato character that automatically targets and fires up to six weapons at the nearest enemies during each wave. The action focuses on survival against increasing hordes while managing limited resources between rounds.
Gameplay
The central loop involves clearing waves of enemies on a single new map called the Abyss. Each run lasts up to 20 waves filled with standard foes, stronger elites, and multiple bosses. Between waves, a shop offers weapons and items that players purchase to strengthen their build. Traits selected at the start of a run further shape how weapons and stats interact across the session.
New mechanics introduce curses and charms that alter runs in distinct ways. Curses impose drawbacks that scale difficulty, while charms provide targeted benefits that encourage experimentation with different combinations. These systems layer onto the existing weapon and item framework without replacing it. Combat remains automatic in targeting, though players steer movement to avoid threats and position for optimal coverage.
Fourteen new characters join the roster, each with unique stat adjustments and starting conditions that influence viable builds. Sixteen additional weapons expand options for damage types and effects, and over thirty new items add variety to defensive, offensive, and utility choices. New music tracks accompany the ocean environment and its threats.
Game Modes
The primary mode centers on wave survival against the new enemy roster on the Abyss map. Runs follow the established structure of progressive waves with shop intervals, but the added content increases overall challenge through fresh enemy behaviors and the curse-charm system. Players can toggle the DLC content on or off in the options menu to switch between the original map and the new one.
Local co-operative play supports up to four participants on the same screen, allowing shared control of multiple potato characters during waves. This mode integrates directly with the new map and its mechanics, preserving the same shop and build progression for the group.
New Content and Systems
The expansion adds achievements tied to the new characters, weapons, and map completion. These track specific milestones such as surviving certain wave counts with particular builds or defeating bosses under modified conditions. The overall structure encourages repeated runs to test combinations of the new characters and the curse-charm mechanics.
Enemy variety on the Abyss map emphasizes aquatic and eldritch themes, with elites and bosses introducing patterns that differ from prior encounters. Item and weapon tags help players identify synergies quickly during shop visits, supporting faster decision-making in longer sessions.
Is It Worth Playing?
Player feedback on the DLC has been very positive overall, with the majority of reviews highlighting the value of the added characters, weapons, and the curse-charm mechanics at a modest price. The new map and its 20-wave structure provide fresh challenge without requiring changes to the base gameplay loop. Those who enjoy short, repeatable roguelite sessions focused on build crafting and wave survival will find the expansion extends the experience meaningfully.
The content integrates cleanly with existing features, including local co-op support, and remains accessible on PC. Recent updates have maintained balance adjustments, keeping the new systems engaging for both newcomers to the DLC and returning players. It suits fans of the original who seek additional variety in characters and mechanics rather than a complete overhaul.