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Release: 16 Feb. 2015
Metacritic:
tbd tbd
Steam:
Overwhelmingly Negative (3)
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About A.V. - Digital Sound Track

A.V. - Digital Sound Track - about the game

Full soundtrack from A.V.

This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.
Track List:
Album Version (Compiled MP3 Files):

/FX/
AV_Mono - 6:29
CHIP_Mono - 12:22
enemy_fx - 1:10
Instrument_Tones_FX - 0:54
PreFireTones_fx - 0:14
PylonActivation_fx - 2:10
UI_fx - 0:50
uncatorgized_fx - 1:14

/Music/Promotional
IGF_Final - 3:57
Unreleased1 - 2:08

/Music/Zones
Zone 1 - Master - 0:51
Zone 2 - Master - 4:48
Zone 3 - Master - 3:25


Raw Version (Raw WAV Files):

/FX/
av_hit - 0:01
conduit_hum - 0:03
crusher_close_lfo - 0:08
crusher_close_midChord - 0:08
crusher_close_upHalfOctave - 0:08
crusher_open_lfo - 0:08
door_move - 0:03
hum_generic - 0:08
hum_generic_breaks - 0:08
instrument_acquire - 0:00
off - 0:02
on - 0:02
ping - 0:07
ping_recharge_pro - 0:02
player_collision - 0:00
player_collision_2 - 0:00
receptor_off - 0:02
receptor_off_partial - 0:00
receptor_on - 0:02
receptor_on_partial - 0:00
silence_of_a_pylon - 0:00
sonic_trigger_activate - 0:00
step_trigger_activating - 0:06
thump - 0:01
walk - 0:00
wubble_new - 0:01

/FX/Enemies
angelina_attack_full - 0:06
angelina_hit - 0:01
angelina_recover - 0:01
enemy_Alert - 0:02
enemy_Attack_Ground - 0:02
enemy_Attacking Hover - 0:02
enemy_Enemy Freeze - 0:02
enemy_ground_Recover - 0:02
enemy_Hover_Boost - 0:02
enemy_hover_Recover - 0:02
enemy_idle - 0:13
enemy_Idle_Ground - 0:02
enemy_Idle_Hover - 0:02
enemy_Jenny_Dmg - 0:02
enemy_Jenny_Fire - 0:02
enemy_Moving_Hover - 0:02
enemy_patrol_bleep - 0:02
enemy_RAM_prep - 0:01
enemy_RYAN_RAM - 0:01
enemy_RYAN_RAM_hit - 0:02
enemy_scramble - 0:02
enemy_spot - 0:05
enemy_TERRY_Fire - 0:02
enemy_TERRY_Move - 0:02
enemy_TERRY_Recover - 0:02
enemy_TERRY_Retreat - 0:02
enemy_VLAD_RAM - 0:01
enemy_VLAD_RAM_hit - 0:01

/FX/InstrumentTones
ping_pre_fire - 0:00
Deact_Neg_Tone_Z1 - 0:02
Deact_Pos_Tone_Z1 - 0:02
Elasticty_Neg_Tone_Z1 - 0:02
Elasticty_Pos_Tone_Z1 - 0:02
Freezer_Neg_Tone_Z1 - 0:02
Freezer_Pos_Tone_Z1 - 0:02
Init_Neg_Tone_Z1 - 0:02
Init_Pos_Tone_Z1 - 0:02
Scrambler_Neg_Tone_Z1 - 0:02
Scrambler_Pos_Tone_Z1 - 0:02
Vel_Neg_Tone_Z1 - 0:02
Vel_Pos_Tone_Z1 - 0:02
Deact_Neg_Tone_Z2 - 0:01
Deact_Pos_Tone_Z2 - 0:01
Elasticty_Neg_Tone_Z2 - 0:01
Elasticty_Pos_Tone_Z2 - 0:01
Freezer_Neg_Tone_Z2 - 0:01
Freezer_Pos_Tone_Z2 - 0:01
Init_Neg_Tone_Z2 - 0:01
Init_Pos_Tone_Z2 - 0:01
Scrambler_Neg_Tone_Z2 - 0:01
Scrambler_Pos_Tone_Z2 - 0:01
Vel_Neg_Tone_Z2 - 0:01
Vel_Pos_Tone_Z2 - 0:01
Deact_Neg_Tone_Z3 - 0:01
Deact_Pos_Tone_Z3 - 0:01
Elasticity_Neg_Tone_Z3 - 0:01
Elasticity_Pos_Tone_Z3 - 0:01
Freezer_Neg_Tone_Z3 - 0:01
Freezer_Pos_Tone_Z3 - 0:01
Init_Neg_Tone_Z3 - 0:01
Init_Pos_Tone_Z3 - 0:01
Scrambler_Neg_Tone_Z3 - 0:01
Scrambler_Pos_Tone_Z3 - 0:01
Velocity_Neg_Tone_Z3 - 0:01
Velocity_Pos_Tone_Z3 - 0:01

/FX/PreFireTones
Deact_Pre_Fire_Z1 - 0:00
Elasticity_Pre_Fire_Z1 - 0:00
Freezer_Pre_Fire_Z1 - 0:00
Init_Pre_Fire_Z1 - 0:00
Scrambler_Pre_Fire_Z1 - 0:00
Vel_Pre_Fire_Z1 - 0:00
Deact_Pre_Fire_Z2 - 0:00
Elasticity_Pre_Fire_Z2 - 0:00
Freezer_Pre_Fire_Z2 - 0:00
Init_Pre_Fire_Z2 - 0:00
Scrambler_Pre_Fire_Z2 - 0:00
Vel_Pre_Fire_Z2 - 0:00
Deact_Pre_Fire_Z3 - 0:00
Elasticity_Pre_Fire_Z3 - 0:00
Freezer_Pre_Fire_Z3 - 0:00
Init_Pre_Fire_Z3 - 0:00
Scrambler_Pre_Fire_Z3 - 0:00
Velocity_Pre_Fire_Z3 - 0:00

/FX/PylonActivation
Deact_Pylon_Activation_Z1 - 0:10
Elasticity_Pylon_Activation_Z1 - 0:10
Freezer_Pylon_Activation_Z1 - 0:10
Init_Pylon_Activation_Z1 - 0:10
Scrambler_Pylon_Activation_Z1 - 0:10
Vel_Pylon_Activation_Z1 - 0:10
Deact_Pylon_Activation_Z2 - 0:06
Elasticity_Pylon_Activation_Z2 - 0:06
Freezer_Pylon_Activation_Z2 - 0:06
Init_Pylon_Activation_Z2 - 0:06
Scrambler_Pylon_Activation_Z2 - 0:06
Vel_Pylon_Activation_Z2 - 0:06
Deact_Pylon_Activation_Z3 - 0:06
Elasticity_Pylon_Activation_Z3 - 0:06
Freezer_Pylon_Activation_Z3 - 0:06
Init_Pylon_Activation_Z3 - 0:06
Scrambler_Pylon_Activation_Z3 - 0:06
Velocity_Pylon_Activation_Z3 - 0:06



/FX/UI/*
Ping_Ready - 0:02
Z1_Deact_Ready - 0:02
Z1_Elasticity_Ready - 0:02
Z1_Freezer_Charged - 0:02
Z1_Freezer_Ready - 0:02
Z1_Init_Ready - 0:02
Z1_Scrambler_Charged - 0:02
Z1_Scrambler_Ready - 0:02
Z1_Vel_Ready - 0:02
Z2_Deact_Ready - 0:02
Z2_Elasticity_Ready - 0:02
Z2_Freezer_Charge - 0:02
Z2_Freezer_Ready - 0:02
Z2_Init_Ready - 0:02
Z2_Scrambler_Charge - 0:02
Z2_Scrambler_Ready - 0:02
Z2_Vel_Ready - 0:02
Z3_Deact_Ready - 0:02
Z3_Elasticity_Ready - 0:02
Z3_Freezer_Charged - 0:02
Z3_Freezer_Ready - 0:02
Z3_Init_Ready - 0:02
Z3_Scrambler_Charge - 0:02
Z3_Scrambler_Ready - 0:02
Z3_Velocity_Ready - 0:02

/Monologues/
Mono_BPylon - 0:29
Mono_CentralDoors - 0:51
Mono_DPylon - 0:28
Mono_Enemies - 0:40
Mono_Freezer - 0:29
Mono_InitDeact - 0:48
Mono_Internet - 1:04
Mono_MainTower - 0:51
Mono_Ping - 0:35
Mono_Scrambler - 0:24
Mono_VelEl - 0:25

/Monologues/CHIP
CHIP_DeathEcho - 0:07
CHIPPleasEcho_Cond2 - 0:09
CHIPRantEcho_Sec1 - 0:28
CHIPRantEcho_Sec2B - 0:47
CHIPRantEcho_Sec3 - 0:34
CHIPRantEcho_Sec4 - 0:21
CHIPRantEcho_Sec5 - 0:27
CHIPRantEcho_Sec6 - 0:27
CHIPRantEcho_Sec7 - 0:18
CHIPRantEcho_Sec8 - 0:27
CHIPRantEcho_Sec9 - 0:43
CHIPRantEcho_Sec10 - 0:23
CHIPRantEcho_Sec11 - 0:30
CHIPRantEcho_Sec12 - 0:13
CHIPRantEcho_Sec13 - 0:40
CHIPRantEcho_Sec14 - 0:21
CHIPRantEcho_Sec15 - 0:30
CHIPRantEcho_Sec16 - 0:19
CHIPRantEcho_Sec17 - 0:25
CHIPRantEcho_Sec18 - 0:12
CHIPRantEcho_Sec19 - 0:30
CHIPRantEcho_Sec20 - 0:33
CHIPRantEcho_Sec21 - 0:23
CHIPRantEcho_Sec22 - 0:26
CHIPRantEcho_Sec23 - 0:25
DemoRantEnd - 1:08

/Music/Promotional/IGF Trailer
IGF_Deactivator - 3:57
IGF_Elasticity - 3:57
IGF_Freezer - 3:57
IGF_Initiator - 3:57
IGF_Master - 3:57
IGF_Scrambler - 3:57
IGF_Velocity - 3:57

/Music/Promotional/Unreleased
Unreleased1_Deactivator - 2:08
Unreleased1_Elasticity - 2:08
Unreleased1_Freezer - 2:08
Unreleased1_Initiator - 2:08
Unreleased1_Master - 2:08
Unreleased1_Scrambler - 2:08
Unreleased1_Velocity - 2:08

/Music/Promotional/Zone1
Zone 1 - Deactivator - 0:51
Zone 1 - Elasticity - 0:51
Zone 1 - Freezer - 0:51
Zone 1 - Initiator - 0:51
Zone 1 - Master - 0:51
Zone 1 - Scrambler - 0:51
Zone 1 - Velocity - 0:51

/Music/Promotional/Zone2
Zone 2 - Deactivator - 3:25
Zone 2 - Elasticity - 3:25
Zone 2 - Freezer - 3:25
Zone 2 - Initiator - 3:25
Zone 2 - Master - 4:48
Zone 2 - Scrambler - 3:25
Zone 2 - Velocity - 3:25

/Music/Promotional/Zone3
Zone 3 - Deactivator - 1:47
Zone 3 - Elasticity - 1:47
Zone 3 - Freezer - 1:47
Zone 3 - Initiator - 1:47
Zone 3 - Master - 3:25
Zone 3 - Scrambler - 1:47
Zone 3 - Velocity - 1:47
Metacritic:
tbd tbd
Steam:
Overwhelmingly Negative (3)

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FAQ

8 questions

Before you start looking for a cheap A.V. - Digital Sound Track CD Key, take a moment to check the essentials. Developed by FirstForever Studios. PC released date: 16 Feb. 2015. Genres: Indie, Adventure. Categories: Single-player, Downloadable Content.

Q Can I play A.V. - Digital Sound Track on Steam Deck?

No, not right now. Valve marks A.V. - Digital Sound Track as Steam Deck Unsupported , so it won't launch via Proton at this time. Keep an eye on XD.deals - we track Proton breakthroughs and community fixes, and we'll flag it the moment there's a working way to play A.V. - Digital Sound Track on Steam Deck.

Yes. A A.V. - Digital Sound Track Steam version exists. Pick any offer tagged Steam Key on XD.deals, redeem it in the desktop client, and play A.V. - Digital Sound Track on Steam PC.

Yes. Once your Steam key is redeemed, you can launch A.V. - Digital Sound Track in Offline Mode via Steam. Your save files will sync the next time you go online.

Yes, you can buy a A.V. - Digital Sound Track Steam Key directly on the Steam Store. At XD.deals, we aggregate all available Steam DRM offers so you can compare cheap A.V. - Digital Sound Track steam deals in one place.

At the moment we don't have any live offers for A.V. - Digital Sound Track - both official stores ({1}) and keyshops ({2}) show the game as sold out or temporarily unavailable…

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Not yet. There's no A.V. - Digital Sound Track Steam listing right now, so you can't buy A.V. - Digital Sound Track on Steam today. Instead, browse the other A.V. - Digital Sound Track offers on XD.deals - official stores and keyshops often provide DRM-free or launcher-key versions you can play while waiting for a future Steam release.

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