Total War: WARHAMMER III - The Glottkin - Lords of the End Times is a strategy game expansion that adds a new Legendary Lord option to the Warriors of Chaos roster. Players command the Glottkin, three Nurgle-marked siblings who function as a single massive combatant in battles while leading campaigns focused on spreading plague and corruption across the map.
Gameplay
The core loop combines turn-based movement and settlement management on the campaign map with large-scale real-time battles. The Glottkin ride into combat as one entity, with Otto wielding a scythe, Ethrac casting spells, and Ghurk providing the bulk and strength as their mount. This setup creates a durable frontline presence that blends melee power and magic support.
Campaign progression revolves around Nurgle-themed systems. The Glottkin generate corruption in surrounding lands, conquer settlements to create Gardens of Corruption, and use those sites to unlock Rituals of Decay and Grandfather's Blessings. These enhancements improve faction abilities, characters, and settlements while also producing plagues that can be deployed against enemies. The faction gains greater access to Nurgle daemonic units than standard Warriors of Chaos options.
Armies draw from Warriors of Chaos and Nurgle Daemon rosters. New additions include Putrid Blightkings in multiple weapon variants, the Giant Spined Chaos Beast, Flayerkin, Chaos Siege Giant, and Basilisk. Legendary heroes such as Gutrot Spume, Morbidex Twiceborn, Bloab Rotspawned, and Orghotts Daemonspew provide additional command options. Regiments of Renown like Sons of the Last Plague and Bane of Wittengast offer specialized variants for key units.
Game Modes
The primary mode is the expansive Immortal Empires campaign, a combined map that incorporates content from prior entries in the series. Purchasing this DLC grants direct access to Immortal Empires without requiring ownership of Total War: WARHAMMER III itself. Battles occur in real time with pause options, while the campaign advances in turns across a persistent world map.
Players manage faction growth through corruption spread, settlement conversion into Gardens of Corruption, and plague deployment. These elements tie directly into the Nurgle playstyle, emphasizing resilience, attrition, and gradual territorial dominance over rapid conquest.
Faction Mechanics and Units
The Glottkin operate as part of the Warriors of Chaos but emphasize Nurgle daemons and corruption mechanics more heavily than other sub-factions. Gardens of Corruption serve as key infrastructure points that boost daemonic recruitment and generate offensive plagues. This creates a distinct loop of expansion through decay rather than traditional military dominance.
Unit composition favors heavily armored infantry, monstrous creatures, and siege options. Putrid Blightkings act as elite infantry cores, while monsters like the Basilisk and Chaos Siege Giant provide ranged and anti-structure capabilities. The legendary heroes add specialized roles that complement the Glottkin's combined-arms approach in both campaign and battle.
Is It Worth Playing?
This DLC suits players who enjoy grand strategy campaigns with deep faction customization and large real-time battles. The Nurgle focus delivers a unique corruption and plague gameplay loop that rewards steady map control and attrition tactics. Availability of Immortal Empires through the purchase makes it an entry point for those interested in the full combined campaign experience.
Support for the base game continues with ongoing updates, and this addition expands the Warriors of Chaos options with verified new units and mechanics. Those who prefer Nurgle-themed armies or want access to the broader Immortal Empires map without prior ownership will find the content aligned with those goals. The pre-release information confirms the listed features and units as part of the September 2026 launch.