Metrocide is an indie single-player top-down stealth action game developed for PC. Players take on the role of contract killer T.J. Trench in the retro-futuristic cyberpunk city of MetroCity. The experience centers on completing assassination contracts while avoiding detection from cops, drones, gangs, and vigilantes in a hostile urban environment.
Gameplay
The core loop involves navigating claustrophobic streets and alleys in a top-down perspective. Trench uses a selection of weapons and plantable explosives to eliminate targets. Successful stealth kills yield cash bonuses that fund upgrades such as decoys. The city reacts dynamically with patrols and surveillance that demand careful planning and quick escapes through alleyways. Randomly generated target names drawn from census data add variety to each playthrough. One mistake ends the run permanently due to the absence of respawns.
Progression requires moving between zones while managing resources and avoiding permanent death. The design draws from classic top-down action titles with an emphasis on experimentation in how contracts are fulfilled. Cash earned from kills supports incremental improvements that aid survival in later areas.
Game Modes
Metrocide offers a single-player campaign structured around three distinct zones of MetroCity. Players advance by completing contracts in sequence, accumulating funds to progress further into the city. There are no separate multiplayer or alternative modes available. The entire experience revolves around this linear yet open-ended progression system where each zone presents new challenges in stealth and evasion.
Contract completion serves as the primary objective within each zone. Variety comes from different approaches to targets rather than distinct game modes. The structure encourages repeated attempts through permadeath mechanics that reset progress upon failure.
Setting and Mechanics
MetroCity functions as a living cyberpunk dystopia filled with factions including gangs, vigilantes, and law enforcement. Cop drones patrol overhead while ground forces respond to disturbances. Mechanics focus on blending into the environment, using cover in alleys, and timing actions around AI behaviors. Plantable explosives and varied weapons allow creative solutions to contracts without direct confrontation.
The game originated from a 2014 cyberpunk game jam and expanded into a full release. Its arcade-style stealth emphasizes precision over power, with the city itself acting as an active obstacle that punishes errors.
Is It Worth Playing?
Metrocide delivers a challenging single-player stealth experience suited to players who enjoy permadeath and methodical planning. The mixed reception reflects its niche appeal and dated presentation from its 2014 release. With 51 user reviews showing 56 percent positive feedback, opinions vary on its difficulty and scope.
Those interested in top-down assassination gameplay with permanent consequences may find value in its focused design. The game remains available on PC with no ongoing updates or additional content seasons. It suits short sessions where experimentation with stealth tactics takes priority over lengthy campaigns or multiplayer features.