The steampunk-style artwork and the character animations are all hand-drawn by a single animator.
Story
āNice to meet you... again?ā
An android named āEveā speaks to āyouā, before a headless corpse apparently known as āThe Professorā.
Completely devoid of any sort of memory, you, together with Eveāan android, and the Professorās apparent killerāmust uncover the truth of what really happened here.
Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.
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We hope you enjoy this all-new type of mysteryāthe kind thatās only possible in a video game.
Characters depicted in beautiful hand-drawn animation
You (The Protagonist)
Has no idea who they are due to amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing before the corpse of "the Professor". The heroine, and also the prime suspect.
The Professor
Eveās creator. Found as a headless corpse upon the protagonistās awakening.
Cherry
An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.
UI and game design that change along with game progress
The UI and game design in general will change in accordance with your game progress.
The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
Main Staff/Comments
Scenario: Van Madoy
- Revoir series
- Murder at Kogetsukan (Fate/GrandOrder)
Direction/Developmentļ¼EIKI`
- Gensou Skydrift
- Living in the Ending World
Character Design/Animation: Yutaro
- [Touhou Tegaki] Animation Made with Sakkyun Light:
- [FRENZ 2015] Touhou Youyoumu ļ½the maximum moving aboutļ½ Short PV-style:
What's the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, Iād like to give any answer other than āThis is the only way I can!ā, so letās say itās that I'm striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.
Sound: RD-Sounds (åå¶ę£ļ¼- Sacrament (Vatican Miracle Examiner ED)
- Absolute One-way Streetćļ½Unreachable Message (Touhou Project arrangement track)
Game scenes, controls, background music, SFX, story, visuals... I want to find out just what I can do using sound to fuse all of these elements together in order to tell a "story" in a game. - Sacrament (Vatican Miracle Examiner ED)