The steampunk-style artwork and the character animations are all hand-drawn by a single animator.
Story
âNice to meet you... again?â
An android named âEveâ speaks to âyouâ, before a headless corpse apparently known as âThe Professorâ.
Completely devoid of any sort of memory, you, together with Eveâan android, and the Professorâs apparent killerâmust uncover the truth of what really happened here.
Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.
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We hope you enjoy this all-new type of mysteryâthe kind thatâs only possible in a video game.
Characters depicted in beautiful hand-drawn animation
You (The Protagonist)
Has no idea who they are due to amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing before the corpse of "the Professor". The heroine, and also the prime suspect.
The Professor
Eveâs creator. Found as a headless corpse upon the protagonistâs awakening.
Cherry
An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.
UI and game design that change along with game progress
The UI and game design in general will change in accordance with your game progress.
The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
Main Staff/Comments
Scenario: Van Madoy
- Revoir series
- Murder at Kogetsukan (Fate/GrandOrder)
Direction/DevelopmentïŒEIKI`
- Gensou Skydrift
- Living in the Ending World
Character Design/Animation: Yutaro
- [Touhou Tegaki] Animation Made with Sakkyun Light:
- [FRENZ 2015] Touhou Youyoumu ïœthe maximum moving aboutïœ Short PV-style:
What's the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, Iâd like to give any answer other than âThis is the only way I can!â, so letâs say itâs that I'm striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.
Sound: RD-Sounds (ćć¶æŁïŒ- Sacrament (Vatican Miracle Examiner ED)
- Absolute One-way StreetăïœUnreachable Message (Touhou Project arrangement track)
Game scenes, controls, background music, SFX, story, visuals... I want to find out just what I can do using sound to fuse all of these elements together in order to tell a "story" in a game. - Sacrament (Vatican Miracle Examiner ED)