He was never the kind of knight people took seriously.
Now he’s... still not taken seriously. But he swears he's on a quest.
They say he’s brave.
They say he’s honorable.
They also say he once tried to joust a windmill while pants less.
Let’s just say the truth is complicated.
Tonight, he barges into your life with a busted helmet, a tankard of something vaguely fermented, and a wild tale about destiny, betrayal, and a suspicious goose.
You’re not his friend.
You’re not his squire.
You're just a tired peasant who wanted a quiet meal and maybe to not get recruited into nonsense.
Too late.
There are things Sir Knight needs to do.
Things he forgot.
Things he misquoted.
Things he might have hallucinated.
Now, you’re the only one nearby with enough brain cells left to help him figure it out.
Through drunken ramblings and questionable side quests, you’ll decide what kind of knight he becomes.
A hero?
A menace?
Or just... slightly less embarrassing?
You’ll choose how to respond.
You’ll guide his misadventures.
You’ll probably get blamed for at least one fire.
There will be confessions.
There will be duck-based trauma.
There will be endings that smell like mead and regret.
This is a visual novel about bad decisions, worse hangovers, and the magic of chaotic friendship.
If you're looking for heartfelt storytelling, noble nonsense, and one very loud goat—this is it.
Some knights were born for greatness.
Others were just... born.
Your choices shape what the Knight becomes in the end.
There are no easy answers.
Only whatever the hell this night turns into.
This is a short story.
Of glory. Of gruel. Of choosing the lesser idiocy.
It all happens in one night.
And you probably won’t remember half of it.
GAME FEATURES
8 endings ranging from “Truffle Bros Forever” to “Woke Up in a Dungeon, Emotionally and Literally Kidnapped.”
⚔️ 10 branching questions that determine the knight’s fate—and your sanity
Expressive sprite: A drunk knight, tipsy and noble in spirit, if not in posture
A bowl of gruel. A strange quest. A deeply confusing night.
30–40 minutes to experience every possible disaster
“He’s got a sword, a dream, and no idea what’s going on.”