33 Immortals is an action roguelike with RPG elements and massively multiplayer co-op support for up to 33 players on PC. Players take the role of damned souls who band together to challenge divine judgment through fast-paced raids filled with enemy hordes and large bosses.
Gameplay
The core loop centers on short, repeatable runs that emphasize teamwork in a top-down perspective. Participants select from various weapon archetypes at the start of each session, with options including swords, bows, staffs, and dual blades that each carry unique attack patterns and special abilities. Progress involves clearing groups of monsters while gathering relics and stat upgrades that persist only for the current attempt.
Coordination happens through in-game pings, emotes, and shared abilities rather than voice communication. Smaller groups often form organically within the larger player pool to tackle sections of the map before converging for major encounters. The design streamlines traditional raid structures into quicker sessions that still require collective strategy to survive escalating threats and reach the final boss.
Permanent soul upgrades and new weapons become available between runs, encouraging experimentation with different builds built around sins and virtues. The hand-drawn animation style supports fluid combat animations across the afterlife-inspired environments.
Game Modes
The primary experience revolves around co-op raid runs that scale player participation across multiple stages. The initial stage supports the full group of 33 players on a large map divided into arenas known as Torture Chambers, where teams handle waves of enemies and collect power-ups.
Subsequent stages reduce the active player count to 22 and then 11, creating tighter encounters in altered versions of the same core mechanics. These transitions maintain the focus on cooperative survival against monsters and bosses while adjusting the scale of the challenge. Instant matchmaking places players directly into these runs without lobby setup, allowing solo drops or small parties to join the larger collective.
No separate single-player or competitive modes exist beyond these structured co-op sessions. Randomization in enemy placements, challenges, and rewards keeps individual runs distinct even after multiple attempts.
Progression and Builds
Each run rewards players with temporary power increases through relics and stat boosts that support the 33-player team dynamic. Successful completions unlock permanent upgrades to the soul that carry forward, expanding available options for future attempts. Weapon choices influence combat style heavily, and combinations of relics allow for hundreds of potential loadouts tailored to different roles within the group.
The system rewards players who optimize for both personal survival and team support, as the final boss encounters demand sustained numbers and coordinated efforts to overcome. Cosmetics provide visual customization without affecting gameplay balance.
Is It Worth Playing?
The game suits players who enjoy large-scale cooperative action in a roguelike format, particularly those comfortable with drop-in sessions and teamwork without voice chat. Recent player feedback shows mixed results in the short term alongside stronger overall approval, with praise directed at the cooperative mechanics and criticism aimed at repetition in later stages and occasional clunkiness in controls.
Those seeking quick, replayable co-op raids with progression elements will find the most value, while players preferring deeper solo campaigns or highly varied environments may encounter limitations. The title remains actively supported following its June 2026 release, with the core 33-player experience intact across the available stages.