DOOM Eternal: Year One Pass delivers two single-player campaign expansions for the action first-person shooter on Xbox One and Xbox Series consoles. These add-ons continue the story after the base campaign, placing the Slayer in new conflicts that span heavenly realms and hellish fortresses. The pass grants access to The Ancient Gods Part One and The Ancient Gods Part Two, each presenting extended missions with fresh objectives and escalating threats.
Gameplay
The core loop centers on intense combat against waves of demons and other foes in linear mission structures. Players navigate detailed environments in Urdak during Part One, where the legions of Hell have overrun the heavens and threaten dimensional expansion. Movement emphasizes speed and precision as the Slayer clears paths through enemy ranks to reach key locations and alter the balance of power.
Part Two shifts focus to rallying scattered Sentinel forces for a direct assault on Hell's final stronghold. Combat encounters grow in scale, requiring players to break through fortified walls and confront high-level adversaries including the Dark Lord. Resource management and weapon upgrades support sustained fights across these sequences, with the narrative driving progression through each chapter.
Game Modes
The Year One Pass consists entirely of single-player campaign content. No additional multiplayer or alternate modes appear in these expansions. Part One offers a self-contained story arc centered on restoring order after the defeat of the Kahn Maykr. Part Two extends the conflict into a siege operation against Hell's remaining defenses, culminating in a direct confrontation that resolves the immediate cosmic imbalance.
Both parts function as sequential story extensions rather than standalone experiences. Players progress through mission-based levels that build on the established combat foundation without introducing separate game variants.
Story and Setting
The expansions pick up directly from the events of the original campaign. Slaying the Kahn Maykr disrupts the cosmic order, prompting new invasions and alliances. Part One sends the Slayer back to Urdak to contain the spread of Hell's forces across dimensions. Part Two follows the awakening of an ancient evil, leading to a full-scale mobilization of Sentinel armies against the Dark Lord's domain.
Environments range from celestial cities under siege to the inner bastions of Hell. The narrative emphasizes personal stakes for the Slayer, with each part advancing the larger conflict through targeted objectives and boss encounters.
Is It Worth Playing?
These expansions suit players who enjoy extended single-player campaigns in fast-paced action shooters. They add substantial new missions, enemy types, and narrative closure to the Slayer's saga without requiring separate purchases beyond the pass itself. Reception highlights the increased challenge and variety in encounters, making the content appealing for those who completed the base game and seek more of the same combat intensity.
Availability on Xbox platforms ensures compatibility with current hardware. The pass provides a complete package of both parts, delivering a focused conclusion to the Year One storyline for dedicated fans of the series' core loop.