DOOM Eternal Year One Pass delivers two substantial single-player campaign expansions for the fast-paced first-person shooter DOOM Eternal. These additions continue the core loop of intense combat against demonic forces while introducing new challenges, enemies, and level designs tailored for players who have already mastered the base game.
Gameplay
The expansions maintain the signature movement and combat systems of DOOM Eternal. Players control the Doom Slayer through arenas that emphasize constant motion, precise aiming at weak points, and resource management. Health returns through glory kills on staggered foes, armor replenishes via the flamethrower on burning enemies, and ammo drops from chainsaw executions. Platforming elements rely on double jumps, dashes, and environmental interactions to reach new areas or evade threats.
New mechanics appear across the two parts. Part One introduces enemy possession by spirits that enhance aggression and durability until disrupted by the microwave beam. Part Two adds grapple points that allow the super shotgun's meat hook to pull the player across gaps during combat. Additional enemy variants, such as the armored baron and stone imp, demand adjusted strategies and quick target prioritization. Upgrades and rune choices from the base game carry over, with some expansions offering fresh options that reward aggressive playstyles.
Game Modes
The Year One Pass focuses exclusively on single-player campaign content. Each expansion consists of multiple missions that extend the main story through new environments and objectives. No dedicated multiplayer modes or seasonal content were added in these expansions. The base game's Battlemode remains available separately for those seeking competitive play against other players or AI demons.
Difficulty options span from lower settings suitable for story focus to higher ones that increase enemy aggression and damage output. The expansions scale up the challenge noticeably, with denser enemy encounters and tighter timing requirements on platforming sequences during fights.
Story and Expansions
Following the events of the base campaign, the expansions explore the consequences of slaying the Kahn Maykr. Part One sends the Slayer back to Urdak amid an invasion by Hell's legions that disrupts cosmic balance. Part Two concludes the narrative arc with escalated confrontations across new dimensions. Both parts feature three missions each, blending linear progression with arena-style combat encounters that highlight the new mechanics and enemies.
Is It Worth Playing?
Players who enjoyed the base game's combat loop will find these expansions a direct extension that increases the intensity without altering the fundamental systems. The added length provides several hours of new content focused on campaign progression. Reception highlights the satisfying escalation in difficulty and the introduction of fresh enemy behaviors, though some note the steeper learning curve for those returning after a break. The game remains available as a complete package with no ongoing live-service elements or required updates beyond the original releases. It suits dedicated fans of single-player first-person shooters seeking more of the same high-mobility, resource-driven action in a self-contained story continuation.