Them's Fightin' Herds stands as a 2D fighting game that pairs approachable controls with competitive depth. Players control anthropomorphic animals in matches that emphasize precise timing and resource management over complex inputs. The title draws from cartoon aesthetics while delivering standard fighting game fundamentals like combos, blocking, and special moves.
Gameplay
Combat relies on a four-button layout consisting of light, medium, heavy, and magic attacks. The magic button activates character-specific abilities powered by a separate resource meter. Basic strings begin with light attacks that transition into stronger buttons for extended combos. Juggle decay limits prolonged aerial sequences, which keeps matches from dragging into repetitive loops.
Each fighter brings distinct movement tools such as double jumps, air dashes, and short hops. These options create varied approaches to neutral play and pressure. An enhanced super attack serves as a powerful comeback tool once the meter fills. The system supports both newcomers learning fundamentals and experienced players refining execution through dedicated practice tools.
Training mode provides frame data displays, hitbox visualization, and combo trials that guide players through specific sequences. Replays allow review of matches to identify mistakes. These features support steady improvement without external resources.
Game Modes
Local versus supports offline matches between two players on the same device. Online crossplay matchmaking connects opponents worldwide using rollback netcode for responsive play. A pixel-art lobby functions as a social hub where players customize avatars, unlock accessories, and interact in a top-down environment before queuing for matches.
Story mode unfolds as an episodic single-player campaign. It mixes exploration segments, combat challenges, minigames, and boss encounters. The first chapter focuses on Arizona and launched with the game, while later chapters release as free updates.
Additional single-player options include an arcade-style ladder and matches against CPU opponents. Tutorial sequences cover core mechanics step by step, and Salt Mines mode offers a ranked-style queue for competitive play.
Characters and Mechanics
The base roster features seven fighters, each with unique move sets tied to their animal theme and background. Arizona represents the Prairie faction with strong physical attacks, while Velvet brings winter-themed magic from the Deerfolk. Movement variety across the cast encourages different playstyles, from grounded rushdown to aerial control.
Magic abilities differentiate characters further by providing tools for zoning, mixups, or defensive options. The overall design balances accessibility for casual sessions with enough mechanical layers for tournament-level execution. No single character dominates through overwhelming advantages, which promotes varied matchups.
Is It Worth Playing?
The game suits players seeking a fighting title that feels welcoming yet rewards practice. Its streamlined inputs lower the barrier compared to traditional six-button fighters, while the magic system and juggle mechanics add strategic layers. Those who enjoy cute character designs paired with serious competition will find the presentation engaging over long sessions.
Story mode delivers narrative content alongside varied gameplay challenges, though it remains episodic with ongoing chapter releases. Multiplayer options cover both quick local games and global online matches. Training and tutorial systems help new players build fundamentals quickly.
Reception highlights the title's balance of charm and competitive integrity. It appeals to fighting game fans looking for fresh rosters and to audiences drawn by the animal cast. Availability on PC keeps the focus on core gameplay without additional platform complications. Overall, the experience delivers consistent value for anyone interested in 2D fighters with modern netcode and social features.