The Royal Writ is a single-player strategy and simulation game that blends roguelike deckbuilding with tactical battlefield command. Players lead armies of quirky animal subjects across two campaigns on Xbox Series and PC, making calculated decisions about when to advance units and when to accept permanent losses to secure victory.
Gameplay
Units deploy onto a multi-lane battlefield and advance one space each turn while dealing damage based on their position and any active multipliers. Cards gain power the closer they move to the enemy base, yet any unit that steps onto that base is removed from the deck for the remainder of the run. This permadeath system turns every placement into a high-stakes choice, as stronger cards often carry the greatest risk of being lost.
Letter cards appear each turn to provide buffs, debuffs, or special effects that alter unit behavior, such as granting extra lives or pulling a unit backward. Relics collected between encounters introduce persistent rule changes that reshape strategies across runs. The charming picture-book visuals pair with dark humor as players guide frail flamingos, short-sighted chicken archers, tail-shedding lizards, and other distinctive creatures into battle.
Between fights, players encounter memorable NPCs that offer shops, events, or choices, adding variety and occasional absurdity to the progression. Upgrades and new cards become available as runs continue, supporting deeper customization without overwhelming the core loop of positioning and sacrifice.
Game Modes
The game features two distinct campaigns that alter the battlefield and available cards. The first campaign focuses on suppressing a rebellion through environments filled with deep pits and poison swamps, requiring careful navigation of hazards while managing unit advances. The second campaign introduces gunpowder weapons and bullet fire, shifting emphasis toward dodging projectiles and adapting to new enemy threats with fresh card sets and bosses.
Additional challenge modes and hardship modifiers provide further variety after initial completion. These options layer extra rules or stacking difficulties onto standard runs, testing mastery of positioning, timing, and deck management. Roguelike elements ensure each attempt differs through random card draws, relic effects, and encounter order.
Progression and Features
Players climb a gradual difficulty ladder that unlocks harder settings as campaigns are cleared. Relics serve as the main source of long-term customization, each carrying effects that can boost multipliers, alter movement, or change how damage is calculated. Special boss encounters demand tailored approaches beyond standard combat, often requiring specific unit compositions or timing to overcome unique mechanics.
The art style emphasizes medieval absurdity through expressive animal designs and whimsical yet grim storytelling. Fallen units contribute to a sense of legacy across multiple runs, with their individual traits and sacrifices shaping the narrative flavor of each attempt.
Is It Worth Playing?
The Royal Writ delivers a focused single-player experience centered on tactical deckbuilding and permanent consequences. Steam reviews rate the game Very Positive based on hundreds of player submissions, highlighting the fresh twist on card positioning and the tension created by card permadeath. It suits fans of roguelike strategy titles who enjoy managing risk, adapting to changing battlefield conditions, and experimenting with relic combinations.
Availability on Xbox Series and PC, including day-one access via Game Pass for eligible subscribers, lowers the barrier for trying the two campaigns and challenge content. The intuitive controls support both quick sessions and longer attempts at higher difficulties. Those seeking a blend of charming presentation and meaningful strategic decisions will find the core loop rewarding, while players who prefer traditional deckbuilders without battlefield movement may want to watch gameplay first to confirm the fit.