Succubi of Byzantion is a turn-based strategy game that combines tactical battles with a visual-novel-style campaign. Players guide a group of heroes through a fantasy conflict involving demons, inquisitors, and unexpected alliances in a setting that questions long-held beliefs about winged creatures.
Gameplay
The core loop centers on managing four distinct heroes whose individual stories connect during a larger war. Battles unfold on an 8x5 grid where units move using action points. Each skill carries a percentage chance to hit, and terrain features offer cover to influence positioning and outcomes. A total of 67 units draw from more than 100 shared skills, allowing varied army compositions that reward careful planning over raw power.
Progression follows a sequence of story scenes that advance the narrative and lead directly into combat encounters. The campaign tracks player location automatically, so sessions can resume without manual saves or restarts. Three difficulty levels adjust the challenge across the 43 battles, while 22 achievements provide additional goals for completionists.
Game Modes
The main experience is a single-player story campaign built around 137 scenes. These scenes present character interactions and plot developments in a lighthearted tone, using paper-cutout style visuals. Battles interrupt the narrative at key moments, tying tactical decisions to the heroes' personal arcs.
Quick Battle mode stands apart as a separate option. Here players construct custom armies for either side in the conflict and test them without progressing through the campaign. This setup supports experimentation with unit combinations and skill sets outside the structured story.
Story and Heroes
Four central figures drive the narrative. Galerond serves as an inquisitor whose views on winged beings begin to shift through direct encounters. Prince Theodor works alongside the succubus Seline in efforts to address threats from the south, creating tension around their partnership. Trixie appears as a smaller succubus focused on lighter concerns like food and companions, earning favor among hobbit communities. Celesian pursues renewed ties between elves and dragons to revive an older pact.
Themes explore faith, doubt, and second chances against the backdrop of demon incursions. The story questions rigid teachings through these character perspectives without relying on heavy exposition.
Is It Worth Playing?
The game targets players who enjoy turn-based strategy paired with character-focused storytelling. Its mix of grid-based combat and scene-driven progression offers a contained experience that emphasizes hero development over large-scale empire building. Availability in both English and Czech broadens access for different audiences.
With its upcoming release, the title suits those drawn to indie strategy titles that blend familiar mechanics from earlier games with a lighter tone and romance elements. The quick battle option adds replay value for those who prefer standalone tactical matches. Overall, it provides a focused package for strategy fans seeking narrative integration rather than endless expansion content.