Star Wars Zero Company is a single-player turn-based tactics game set during the twilight of the Clone Wars era. Players take on the role of Hawks, a former Republic officer who leads an unconventional squad known as Zero Company against an emerging galactic threat. The experience centers on strategic decision-making in a cinematic original story, with emphasis on squad management and mission outcomes that branch based on choices.
Gameplay
The core loop involves commanding a squad of operatives across handcrafted missions viewed from a top-down perspective. Each character operates with a limited pool of action points per turn that determine movement distance and the number of abilities they can activate. These points can sometimes be restored mid-turn through specific skills. Squad composition draws from various archetypes, including scoundrels, astromechs focused on support and explosives, and even Jedi with their distinct capabilities. Story-driven characters bring unique abilities while custom recruits allow tailoring of appearances, loadouts, and skills to suit different approaches.
Outside of combat, players control Hawks in third-person sequences at the base of operations and during certain narrative segments. Decisions made during missions and between them influence squad relationships, unlock combat synergies, and alter available options in subsequent playthroughs. Lasting injuries or permanent losses among squad members add weight to tactical choices, though the overall narrative continues regardless. Enemy placements incorporate procedural elements within the fixed level designs, encouraging adaptation on each run.
Customization extends to Hawks through selectable combat specializations, appearance options, and voice. Team building incorporates original characters alongside familiar Star Wars elements like astromech variants, with loadouts adjustable to emphasize different playstyles such as aggressive positioning or defensive synergies.
Game Modes
The game operates entirely in a single-player format centered on a linear yet choice-driven campaign. Missions span tactical operations, investigations, and other objectives that require balancing direct confrontation with strategic maneuvering. There are no separate competitive or cooperative modes, keeping the focus on the solo narrative experience where every deployment builds toward the larger story of Zero Company.
Progression ties directly to mission results and squad development. Repeated deployments improve individual operative skills and foster group synergies that open new tactical combinations. Base management segments allow planning and preparation that carry over into field operations, ensuring that choices at headquarters shape battlefield effectiveness.
Story and Setting
The narrative unfolds in the Clone Wars period, roughly a year before the rise of the Galactic Empire. Hawks recruits and leads a group of misfits and mercenaries from across the galaxy to confront a threat that could engulf the galaxy. The story emphasizes uneasy alliances and the personal stakes of leading such a team through high-risk assignments. Branching outcomes from decisions create replay value without requiring multiple full playthroughs to experience core variations.
Is It Worth Playing?
Star Wars Zero Company targets fans of turn-based tactics who appreciate deep squad customization and narrative consequences in a Star Wars setting. The combination of action-point management, potential for permanent squad losses, and procedural enemy variations within crafted levels provides a focused strategic challenge. Customization options for both the protagonist and team members support varied approaches across multiple runs. As an upcoming title with confirmed single-player campaign structure and no additional modes announced, it suits players seeking a self-contained experience built around meaningful choices and Star Wars lore integration rather than ongoing live-service elements. Those drawn to squad-based tactics with branching mission results and character progression will find the verified systems align closely with that preference.