Siege of Avalon: Anthology is an isometric action RPG set in a fantasy world where players control a customizable hero defending the Citadel of Avalon against invading forces. The game places emphasis on exploration, combat, and narrative progression within a single-player experience that blends real-time action with role-playing elements.
Gameplay
Players select from three core classes at the start: fighter, scout, or mage. Each class influences available skills and spells, while equipment choices from hundreds of weapons and armor pieces further shape combat effectiveness and character appearance. The system encourages experimentation, as skills and spells can be learned to support different approaches to encounters.
Party management forms a key part of progression. Players can recruit additional members and adjust the group composition as the story advances, allowing for varied tactical options during fights against monsters and nomadic invaders. Combat occurs in real time within an isometric view, focusing on positioning and ability use against enemies drawn from fantasy lore.
Story delivery relies on dialogue with numerous unique NPCs and collectible in-game tomes that expand on the setting. The narrative centers on a prolonged conflict involving deception and heroism, with the Citadel serving as the central hub under siege by the Sha'ahoul led by Shaman Warlord Mithras.
Game Modes
The experience consists entirely of a single-player campaign divided into chapters. Chapters one, two, and six form the core story arc, guiding players through the main conflict and its resolution. Chapters three, four, and five function as expansions that insert additional lore, side adventures, and deeper exploration of the world and its factions.
No separate multiplayer or competitive modes exist. Progression remains linear within the chapter structure, with opportunities to revisit areas and manage party members across the full anthology content.
Story and Setting
The plot unfolds around the Citadel of Avalon, the last stronghold of an alliance of seven western kingdoms after twelve years of war. In the final eight months, the fortress has filled with refugees while facing relentless attacks from the Sha'ahoul hordes. Players step into the role of the Hero amid this climax, interacting with a detailed cast of characters and uncovering details through conversations and written records.
The world incorporates elements from ancient lore, including various monsters and invading forces. Dialogue and tomes provide context without requiring external references, maintaining focus on the internal conflict of treachery and defense.
Technical Updates and Availability
The anthology release updates the original game for compatibility with modern operating systems, including Windows 7 and later. It adds widescreen support and stability improvements while preserving the original visuals, gameplay mechanics, and story content. The source code has been made available through community efforts, with a maintained fork that incorporates enhancements for ongoing accessibility.
Is It Worth Playing?
Steam user reviews rate the game Very Positive based on 261 reviews, with 86 percent positive feedback. Players highlight the engaging story, character customization options, and the depth provided by the full chapter structure. The experience suits those interested in classic isometric action RPGs that prioritize narrative and party-based combat over modern graphical fidelity.
Its length exceeds 80 hours according to player reports on tracking sites, making it substantial for completionists who explore all chapters. The updated version removes technical barriers from the original release, allowing direct access to the complete anthology on current hardware. Those seeking a story-focused single-player fantasy RPG with class variety and party mechanics will find it aligns well with that preference.