Raiders of Blackveil stands out as a top-down multiplayer roguelite ARPG that blends MOBA-style character selection with extraction mechanics, all set in a rebellious fight against a corporate overlord. Released into early access in December 2025, this PC title lets groups of up to three players dive into raids, crafting wild builds from a vast perk system while scavenging loot from enemy-filled factories. With its focus on cooperative action and procedural elements, it appeals to fans of intense, replayable combat sessions.
Gameplay
In Raiders of Blackveil, the core experience revolves around infiltrating the factories of the Blackveil corporation, smashing through waves of foes, and hauling out as much loot as possible. Combat feels fast-paced and tactical, thanks to MOBA-inspired rebels each boasting distinct abilities and personalities. You mix these with a deep class perk system featuring over 300 options across eight classes like Mage, Assassin, and Warrior, unlocking synergies via duo perks for truly potent setups.
Looting drives much of the progression, with items such as equipment, bandages, keys, currencies, and souvenirs scattered throughout raids. Higher difficulties ramp up the challenge but reward better hauls, encouraging repeated runs. Back at your home base, The Liberator, a crew of rebel NPCs handles selling, buying, and upgrading gear, adding a layer of strategy to how you manage resources between sessions.
Game Modes
The primary mode centers on raids, where you and up to two friends form a team to storm Blackveil's facilities. Each raid generates fresh builds, pushing you to experiment with perk combinations while navigating 15 levels in the current biome. Extraction elements heighten the tension, as you must smuggle loot out without losing it all to enemies or mishaps.
Solo play is supported, but the design leans heavily toward multiplayer cooperation, emphasizing team synergy against nine enemy types, two mini-bosses, and two biome bosses. No other distinct modes are highlighted yet, keeping the focus on these variable, team-based infiltrations.
Classes and Builds
Eight classes form the backbone of customization, each with unique mechanics: for instance, the Druid might emphasize nature-based summons, while the Warlock leans into dark magic. Over 200 perks are available in the early access build, allowing for creative hybrids that evolve with duo perks for class synergies.
Key classes include:
- Mage: Focuses on elemental spells and area control.
- Assassin: Excels in stealth and burst damage.
- Priest: Provides healing and support buffs.
- Guardian: Tanks hits with defensive abilities.
This system ensures every raid feels distinct, as you adapt builds to tackle increasing threats.
Is It Worth Playing?
For those who enjoy roguelite ARPGs with strong multiplayer elements, Raiders of Blackveil offers a solid foundation in its early access state, about three months after launch. The perk synergies and loot chase provide high replay value, especially in groups, though solo runs can feel viable too.
Player feedback is mixed, with Steam reviews at 50% positive from 952 total, and recent ones dipping to 32% positive from 34. Common praises highlight the engaging combat loop, while criticisms point to balance issues and a need for more content. Developers plan expansions like additional champions and biomes over the next 6-12 months, incorporating community input via Discord. If cooperative build-crafting in a roguelite setting excites you, it's worth checking out now, but patient players might wait for further polish.