Prison Chain: The Unredeemed Thought is a text-driven psychological horror visual novel. No complex mechanics, no combat, no puzzlesâjust words, choices, and the self you must face.
Story
You wake up in a strange living room. The back of your head throbs. Thereâs a metallic taste in your mouth. On the coffee table sits half a glass of water with a pink lipstick stain on its rim. In a framed photo on the wall, one womanâs face has been erased.
A silent man stands in the corner. His name is Alex. Another stands by the window. His name is David.
On the wall, written in blood:
âConfess your sins, and you shall be redeemed.â
You donât know why youâre here. You donât know who they are. But every choice brings you closer to the truthâand closer to the abyss.
Gameplay
Make choices that affect each characterâs âSin Valueâ
Collect clues scattered in the room to piece together the truth
8 different endings, from redemption to eternal darkness
Features
Text-driven, no jump scares â focuses on psychological dread and moral weight
Base game contains over 80,000 words
4 standalone character DLCs available (Gu Qingnian, Alex, David, Carl)
Created by a 15-year-old solo developer âLuomeixuâ (script, code, art coordination, sound)
About the Developer
Iâm Luomeixu, a regular student and the sole developer of this game. From script to code, from art to sound â no team, no studio, just an old computer and countless late nights.
This game is my understanding of crime and punishment. Itâs not here to scare you with cheap tricks. Itâs here to make you think, after the final page, about the things you might have run away from.
Thank you for playing my game.
DLC Chapters
If You Ever Remember Me â Gu Qingnian Chapter
Deception â Alex Chapter
Rage â David Chapter
Cowardice â Carl Chapter
Each is a standalone prequel story about the lives these characters lived before they walked into that living room.