NOT THAT ONE! is a multiplayer party game that blends strategy, wordplay, and chaotic heist action in a museum setting. Two opposing teams compete to extract the correct artifacts while avoiding penalties from miscommunication or the single cursed item that ends the match immediately for the team that takes it. Developed for PC, the title mixes indie creativity with casual accessibility and light adventure exploration through first-person thief movement.
Gameplay
Each round places two teams inside the same closed museum at midnight. One designated Hacker per team remains outside in a van and views a hidden key that assigns ownership to the 25 artifacts on display. The Hacker delivers a single word paired with a number as the only clue allowed. Thieves on the floor interpret the hint in first person, locate the suspected artifact, carry it with both hands to an extraction point, and wait for color confirmation upon successful removal. A five-minute timer limits each heist attempt.
Interference comes from the opposing team positioned on an upper balcony. Players there can remove taped bananas from walls to throw at active thieves or drop peels onto the floor below. Contact with a peel triggers physics-based slips and falls that require timed arrow-key inputs to recover, with the sequence growing more complex after repeated knockdowns.
Environmental hazards add tension. Laser traps appear in randomized layouts each match and demand ducking or jumping to pass safely. Triggering one activates alarms and alerts nearby guard robots. These robots begin in a suspicious state before pursuing and radioing reinforcements to block routes. Capture by a robot results in a taser stun that drops the thief to the ground. Rival Hackers can briefly assume control of a robot for fifteen seconds to hunt directly.
Customization options let players select face, top, pants, shoes, and skin color before matches begin. The core loop rewards precise clue decoding while punishing errors that award points to the opposing side.
Game Modes
The primary experience revolves around alternating heist turns between the two teams. One side performs the extraction attempt while the other observes and disrupts from the balcony. Matches emphasize communication between Hacker and Thieves alongside physical navigation and timing under pressure. No additional named modes appear in available information, keeping focus on this core two-team structure that supports both local and online play.
Key Mechanics and Features
Artifacts carry hidden affiliations revealed only after extraction, creating risk when a thief grabs the wrong item and hands scoring opportunities to rivals. The single cursed artifact functions as an instant-loss condition for whichever team removes it. Banana physics and recovery minigames introduce slapstick elements that can disrupt movement or create openings for the opposing side. Randomized laser placements ensure each session presents fresh navigation challenges. Guard robot behavior escalates from suspicion to coordinated chases, with the fifteen-second robot takeover ability giving the waiting team an active offensive tool.
These systems combine word-association strategy with real-time first-person movement and light platforming. The result suits groups that enjoy cooperative clue-solving within a competitive framework.
Is It Worth Playing?
NOT THAT ONE! targets players who enjoy party games centered on communication, deduction, and controlled chaos. The combination of clue interpretation, artifact retrieval, and interference mechanics creates repeatable sessions that reward quick thinking and teamwork. With the game listed as coming soon on its primary distribution platform and no user reviews available yet, prospective buyers should monitor launch timing and early feedback. Those drawn to strategy titles with casual multiplayer elements and heist themes will find the verified systems align closely with the described experience. Availability remains limited to PC at present.