A TRUE CRIME SIMULATOR — VOLUME I
You are Detective Partridge, investigating the disappearance of a missing girl at a run-down trailer park at the end of a gravel road. Piece together the mystery of what happened to Abbey Pullman by cross-examining the residents of the trailer park and searching for clues.
TALK LIKE A DETECTIVE
Type your own questions. Investigate how you want. There are NO dialogue trees. What they will tell you, what they will deny, and what they emotionally cannot face yet are all subject to change. Push them with evidence you find, or inconsistencies in their stories. Watch composure crack or earn trust.
They do not recite scripts. They hold secrets. And they will not say what they do not know. Investigate the crime by asking the characters ANYTHING you want, just like a real detective.
INVESTIGATE LIKE IT MATTERS
The environment of the trailer park holds secrets to discover just as much as the characters do. Learn as much as you can to confront the characters with evidence and expose the truth of what happened to Abbey Pullman.
THE SUSPECTS:
Chuck Pullman: a father who will not leave his campfire until his daughter comes home.
Daisy Brichard: the sweetest grandmother imaginable, baking for when Abby gets back.
Desmond Lloyd: a paranoid man nobody believes. He may be right about everything.
Made by Morph
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Note: This game contains generative AI in the form of NPCs being able to respond to the user's actual input and questions. The game loads a local, offline, LLM (Llama 3.1 8B), and when you interact with the NPC characters, there is a combination of code architecture and LLM interaction that makes each response unique and perfectly in line with story lore. Generative AI was not used to create the game, but is used as a gameplay mechanic.