Kleromancy is a single-player roguelike deck-builder that replaces cards with dice on PC. Players roll physical dice with swappable faces to drive combat and progression through corrupted sectors of a generation ship.
Gameplay
Combat centers on a pool of dice that players customize face by face. Each die carries six possible outcomes that represent attacks, blocks, heals, or special effects. When rolled, the dice interact with real physics on a felt table that includes dynamic elements such as puddles, whirlpools, and traps. These environmental features can alter landing positions and change which face ends up on top. Energy is spent according to the visible results, allowing execution of abilities while status effects like poison, vulnerable, strength, and barriers accumulate on enemies or the player. Parries and summons appear in later encounters, and bosses introduce phases, charge attacks, and enrage mechanics that require adaptation across multiple turns.
Outside combat, exploration follows a branching map with two primary routes that meet at the finale biome. After each fight, players select from three room options that may contain loot, events, or upgrades. Table consumables and passive relics provide additional layers of strategy during runs. The system supports more than twenty status effects and hundreds of individual die faces, encouraging experimentation with different probability modules and collectible dice types.
Game Modes
The core experience consists of repeated runs across corrupted biomes. Each attempt begins in the Scrapyard of the Theseus Ark and advances sector by sector toward the Core. Mini-bosses guard key points, and meta keys collected across runs unlock permanent options for future attempts. Character variants become available through unlocks, allowing different starting loadouts on subsequent plays. No separate multiplayer or versus modes exist; all activity remains single-player and focused on roguelike progression with persistent meta elements.
Story and Setting
The narrative places the player aboard the Theseus Ark, a generation ship that escaped the Great Cold that froze Earth. A guiding voice called the Nexus identifies the player as an antivirus program tasked with purging anomalies. Crossing each sector requires defeating Guardians that seal the path forward. The setting mixes sci-fi isolation with procedural encounters that reveal fragments of the ship's corrupted state through room choices and narrative events.
Progression and Customization
Loadouts grow through hundreds of die faces, multiple collectible dice, passive relics, and table consumables. Players swap faces on existing dice to reshape probability distributions and test combinations against different biome challenges. Unlockable character variants add further variety by altering starting conditions or available abilities. Meta keys gathered over many runs expand the pool of options available at the start of each new attempt, creating a steady sense of advancement beyond any single run.
Is It Worth Playing?
Kleromancy suits players who enjoy roguelike deck-builders and want a fresh mechanical twist centered on dice physics and table interaction rather than card draws. The solo-developed title offers a focused single-player loop with branching paths, status-effect depth, and meta progression that rewards repeated attempts. Its first Steam release means the experience remains compact, with room for community feedback to shape future updates. Those drawn to probability management, physical-feeling combat resolution, and exploration of a contained sci-fi setting will find the systems align closely with the described mechanics. Availability is limited to PC at present, and the absence of additional modes keeps the emphasis on core run-based play.