I Hate Polygons is an indie casual incremental action game developed for PC by HzBit Games. Players take on the role of a character determined to eliminate angular shapes in a world described as far too angular. The core loop revolves around destroying polygons, absorbing shards, and using resources to expand capabilities over time.
Gameplay
The experience centers on direct combat against polygons of varying types. Destroying them fills a Growth Gauge that powers progression. Shards collected from fallen polygons are carried to a dedicated Grinding Zone where they convert into Polygon Powder. This powder serves as currency for upgrading basic abilities such as movement speed, attack range, or damage output.
Hazard Polygons appear periodically and require players to dodge or counter their patterns to avoid setbacks. Growth Points earned through destruction allow unlocking and upgrading traits along with passive abilities. These upgrades alter how the character interacts with the environment and enemies, creating new ways to handle larger groups or tougher hazards.
The map expands automatically as new traits become available. This expansion introduces fresh areas and polygon varieties without requiring manual travel between separate levels. The loop encourages repeated sessions focused on efficient destruction and resource management.
Game Modes
The game operates entirely as a single-player title. No separate competitive or cooperative modes exist. All activity takes place within the expanding map where the player manages destruction, hazards, and upgrades in one continuous session type. Progression builds across multiple runs as permanent improvements accumulate through traits and ability upgrades.
Progression and Systems
Traits function as permanent enhancements purchased with Growth Points. Each trait modifies core mechanics such as gauge fill rate or shard collection efficiency. Special abilities provide additional tools for handling specific polygon behaviors or hazard types.
Basic ability upgrades purchased with Polygon Powder offer incremental improvements that stack with trait effects. The combination encourages experimentation with different upgrade paths to optimize runs against denser polygon formations. Steam Achievements track milestones related to destruction totals, upgrade completions, and hazard survivals.
Is It Worth Playing?
The game targets players who enjoy incremental progression systems built around simple, repetitive core actions. Its casual presentation and single-player focus make it suitable for short sessions or longer grinding periods. With no reviews available at this stage and a release date listed as coming soon, interested players can wishlist the title on Steam to receive notifications once it launches. Those drawn to games that reward steady resource gathering and ability expansion will find the verified mechanics align with that preference. The absence of multiplayer or additional modes keeps the experience streamlined around the destruction and growth loop described in the official materials.