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About Gee, Tea, Eh, Seven?

Gee, Tea, Eh, Seven? - about the game

UNDER CONSTRUCTION - MESSAGE FROM THE DEVELOPER: Wow, you're early. This page will evolve over time.

If you're here - that's INCREDIBLE, really. you're one of the earliest souls interested in the development of this title, driven by a single indie rookie developer who will put in his 100% and more to make this a fun, meaningful and extremely value-for-money and value-for-TIME experience. Thank you. 

Gee, Tea, Eh, Seven is an upcoming open-world bubble tea chain management simulator... on one level. Leave behind the trappings of your stores any time to advance your upstart brand's growing presence -- through all means available to you, including sabotaging rival outlets, disrupting deliveries, and, uh, incapacitating staff.

Whether you choose to grow your dominance through hard work and mastery, or ruthlessness and violence, don't feel bad for the competition. After all, it is they who struck the first blow, and laid low your father's sprawling boba team empire and over ten of your family members in one single, fateful stroke.

REVENGE IS A CUP OF BUBBLE TEA, BEST SERVED COLD

As Seven, the protagonist and sole survivor of your family, your goals are clear: first amass enough influence, wealth, and muscle -- then attempt to uncover the identity of your family's aggressors, and exact your sweet revenge. Or deliver them to justice and a fair trial. Your call. I'm not your father.

PICK THE JUST DESSERTS

The game's mechanics will include:

  • A fully-functioning customer/NPC system with persistent, roaming customers, loyalty levels, and preference matching

  • Semi-accurate bubble tea brewing mechanics

  • Automation and employee systems to build up towards

  • Vehicles that you can hijack off the road - or legally purchase, of course, with your hard-earned money. Do note this will turn the drivers aggressive.

  • Weapons, ranging from disruptive melee (umbrellas, kicking, punching) to theme-appropriate (bubble tea "grenades with various effects - from recipes that you discover!), to automatic rifles, explosives (gas canisters) and car-mounted cannons

  • Day/night cycles

  • Seasonal cycles may be included in a later update.

BECOME PART OF OUR STORY

Join our community (Discord, ideally!) or reach out on any platform to start a conversation if you wish to chat! You would probably end up shaping how the game - and even franchise, for this is what I intend to do for the rest of my life (however much I have left of it!). 

We will eventually also do fun stuff like record fictional radio shows to play on vehicles, put your funny audio recordings in (bonus points if you suit an existing NPC), etc, and maybe even get the chance to work alongside qualified (and paid professionals). You'll be credited, of course.

Additional scope for the full game

We've got a tight timeline to hit and want a presentable standard of gameplay and polish. That said, the goal is:

  • A sprawling city with (eventually) five distinct zones

  • Fully working traffic and pedestrian systems, including the ability to enter (and maybe race...) a variety of vehicles

  • Narrative arc that spans at least 12 core missions 

  • An initial 15 sidequests with meaningful rewards to advance or modify gameplay

  • Satisfying progression both in combat ability and expansion (or should we say restoration...) of your empire

  • Full Steam Achievement integration encouraging multiple playstyles for replayability 

  • Comedic, sometimes nostalgic callout moments, but let's not forget...

  • Hopefully some touching / thought-provoking moments

  • The ability to prioritize (and conversely deprioritize) gameplay elements that you may not like (combat-focused vs simulation-focused)

  • Hopefully some 20 hours of gameplay EXCLUDING the endgame and open-world scenarios

Key polish areas

The screenshots and artwork you see right now are not indicative of the final product. We intend to dedicate the entirety of later months to polishing, meaning we're pushing really hard to improve and perfect the gameplay aspects early.

  • Optimization to perform on a wider variety of rigs. Playtest stage will help a LOT with this!

  • Lighting and color-grading - we know the colours look a little one-note right now. Honestly, we are learning every day about this topic and may eventually consult an experienced art director on how to NAIL lighting in our project. The day/night cycles make this doubly (or quadruply) tricky - but we'll get there.

  • Game feel - feedback should be visceral or satisfying depending on which pillar of gameplay you're pursuing at the moment.

  • Community feedback - Avid fans of both genres - open-world and simulator (and even cozy) will have invaluable feedback we NEED. Be sure to wishlist and hop into our Discord and/or Reddit channels to have your say, and to check in on the project status!

Interface:
EnglishSimplified ChineseTraditional Chinese
Audio:
English
Subtitles:
EnglishSimplified ChineseTraditional Chinese

Age rating

Unavailable

System requirements

Minimum:

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
    • Graphics: 512MB Nvidia 7900 or ATI X1900 Series
    • DirectX: Version 10
    • Storage: 7 GB available space
    • Sound Card: Any 5.1 or similar onboard sound
    • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.

Recommended:

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
    • Graphics: 512MB Nvidia 7900 or ATI X1900 Series
    • DirectX: Version 10
    • Storage: 7 GB available space
    • Sound Card: Any 5.1 or similar onboard sound
    • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.
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FAQ

8 questions

Before you start looking for a cheap Gee, Tea, Eh, Seven? CD Key, take a moment to check the essentials. Developed by Team Moo. Published by Team Moo. PC released date: Coming Soon. Genres: Action, Indie, Simulation. Categories: Family Sharing, Single-player, Partial Controller Support, Adjustable Text Size, Custom Volume Controls, Playable without Timed Input, Save Anytime, Stereo Sound, Camera Comfort, Surround Sound, Adjustable Difficulty, Subtitle Options.

Q Can I play Gee, Tea, Eh, Seven? on Steam Deck?

No, not right now. Valve marks Gee, Tea, Eh, Seven? as Steam Deck Unsupported, so it won't launch via Proton at this time. Keep an eye on XD.deals - we track Proton breakthroughs and community fixes, and we'll flag it the moment there's a working way to play Gee, Tea, Eh, Seven? on Steam Deck.

Yes. A Gee, Tea, Eh, Seven? Steam version exists. Pick any offer tagged Steam Key on XD.deals, redeem it in the desktop client, and play Gee, Tea, Eh, Seven? on Steam PC.

Yes. Once your Steam key is redeemed, you can launch Gee, Tea, Eh, Seven? in Offline Mode via Steam. Your save files will sync the next time you go online.

Yes, you can buy a Gee, Tea, Eh, Seven? Steam Key directly on the Steam Store. At XD.deals, we aggregate all available Steam DRM offers so you can compare cheap Gee, Tea, Eh, Seven? steam deals in one place.

At the moment we don't have any live offers for Gee, Tea, Eh, Seven? - both official stores ({1}) and keyshops ({2}) show the game as sold out or temporarily unavailable…

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Not yet. There's no Gee, Tea, Eh, Seven? Steam listing right now, so you can't buy Gee, Tea, Eh, Seven? on Steam today. Instead, browse the other Gee, Tea, Eh, Seven? offers on XD.deals - official stores and keyshops often provide DRM-free or launcher-key versions you can play while waiting for a future Steam release.

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