FIVE STAT FRENZY! is a strategy card game for PC that centers on building compact 12-card crews and dueling through readable four-panel matches. Players construct decks from a collection of 72 hand-painted character cards divided across four Issues, then face a series of distinct opponents in Paperlight City while unlocking comic pages and stories as rewards.
Gameplay
Each match unfolds as a fast duel across four panels. On every panel a player selects one card from the hand and calls one of five stats: POWER, SPEED, BRAINS, CHAOS, or CHARM. The higher value on the revealed panel wins that round, with the first side to claim three panels securing the match. Raw numbers rarely decide everything because opponents keep visible hands that reveal card values, strongest stats, and abilities ahead of time.
Additional layers of counterplay appear through open rival information, a draft step where the opponent compares two visible cards and locks in the stronger one with a bonus, and narrow Counter Windows that allow an interrupt before the reveal. Crew affinities activate when three matching cards sit in the same deck, while six cards from one crew can appoint a once-per-match captain that delivers recovery, tie resolution, or tempo shifts. Later Issues add one optional Special Print per match, such as Rooftop Weather that boosts both sides on a HAZARD plus CHAOS call, Static Lock that cancels a rival draft bonus before reveal, or Cape Comet that converts a single tie into a panel win when trailing. All systems display clear status indicators and operate inside strict timing windows so matches stay quick yet reward planning and adaptation.
Game Modes
The core experience revolves around single-player progression against eight Rival Files. Each file presents its own strategy, visible hand composition, and signature rules that appear in later encounters, including twists such as CLOSING TIME, SIDEBAR SPLASH, and the boss MARGIN NOTE. Matches follow the standard four-panel format, yet the specific rival abilities force players to adjust lineups and risk assessments each time. Victories advance the player deeper into the city archive and unlock additional comic content, with first wins against individual rivals granting exclusive four-page stories. Deck construction and local saving of multiple 12-card builds support repeated runs through the same files with different crews.
Deck Building and Crews
Players assemble legal 12-card decks from four distinct crews, each with unique identities and stat distributions. Neon Nature emphasizes flexible growth and movement routes. Retro Tech Riot focuses on information gathering and precise pivots. Red Tape Rebellion centers on rules manipulation and disruptive timing. Capes and Calamities deliver heroic swings and value pressure. Mixing crews provides broad answers while committing to a single affinity unlocks the captain option. Every slot, name, and code saves locally so favorite combinations remain ready for the next session. The hand-painted ink-and-watercolour art style extends across every card, rival file, and comic reward, giving the board the appearance of a physical Moonribbon Press spread.
Is It Worth Playing?
FIVE STAT FRENZY! delivers a complete premium package with no additional purchases required after the initial buy. Its emphasis on visible information and limited but high-impact decisions suits players who enjoy tactical card play that rewards reading the board and timing risks rather than pure chance or hidden information. The campaign structure against eight varied rivals provides a clear progression path, while comic unlocks add a narrative layer that expands with each cleared file. Because the game remains in a pre-release state with no player reviews available yet, anyone interested in compact strategy duels with comic-book presentation and counterplay mechanics will find the systems described here worth monitoring for launch.