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About Before the Silence Claims: In Absentia

Before the Silence Claims: In Absentia - about the game
“The abyss never frightened me… but its silence did.”

You don't fight. You interfere. Survive an impossible city by using sound frequencies to traverse memory, guilt, and absence.

***

“Hannah… how did I get back here?
Every lapse… takes a piece of me.
I can feel her… but I cannot see her.”


1984, East Berlin.

Anton Bormann is a scientist consumed by old age, grief, and a promise he could never fulfill.
Upon playing an old Schubert record in his decaying apartment, something impossible happens.

The sound does not merely echo.
It reconstructs.

Dragged into a deep state of ecmnesia, Anton awakens in Eisenschall — an impossible city shaped by distorted fragments of memory, guilt, and absence.

The deeper you venture, the more reality deteriorates.
The more the city seems to remember who you were.

Before the Silence Claims: In Absentia is a first-person psychological horror game about memory, loss, and obsession. Explore a collapsing mind and decipher the remnants of Hannah — your missing wife — before the silence claims the last note of your sanity.
A CITY THAT REACTS TO YOUR PRESENCE

Eisenschall does not exist to be understood. Only relived.

Explore abandoned stations, monumental squares, decaying neighborhoods, impossible corridors, and subterranean structures where memory and architecture have begun to merge.

In Eisenschall corridors rearrange themselves without warning, paths vanish before your very eyes, distant sounds respond to your movements and the city itself seems to resist your presence.

The horror is not just in what is hunting you.

It is also in the weight of what Anton insists on preserving.
100% DIEGETIC HORROR

No HUD. No menus. No artificial indicators.

Everything exists within the game world.
Your perception is your only interface.

Utilize an experimental Crystal Radio to manipulate analog frequencies, reveal hidden fragments of reality, and temporarily interfere with whatever inhabits Eisenschall.
There are no visual markers, glowing icons, or highlighted paths.

Every detail must be perceived through action: tune into sound interference and static noise, decipher visual distortions, feel the subtle changes in the environment's atmosphere, and chase the echoes scattered throughout the city.

You don't fight.
You interfere.
ENTITIES BORN FROM GUILT

The entities of Eisenschall do not behave like conventional predators.

They watch.
They manipulate.
They distort.

They force you to confront fragments of a past that insists on returning.
Each presence alters not just your survival — but the very logic of reality around you.
THE PRICE OF NOT FORGETTING

Saving your progress is not a neutral act.

Record your journey on old gramophones using limited bakelite discs.

Each save temporarily stabilizes your mind…
But further degrades reality.

Areas transform.
Paths disappear.
Eisenschall slowly rejects your presence.

Wishlist now and tune into what history tried to erase.
Interface:
BulgarianCzechDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaFinnishFrenchHungarianIndonesianItalianJapaneseKoreanDutchNorwegianPolishPortuguese - PortugalPortuguese - BrazilRomanianRussianSwedishThaiTurkishUkrainianVietnameseSimplified ChineseTraditional Chinese
Audio:
English
Subtitles:
BulgarianCzechDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaFinnishFrenchHungarianIndonesianItalianJapaneseKoreanDutchNorwegianPolishPortuguese - PortugalPortuguese - BrazilRomanianRussianSwedishThaiTurkishUkrainianVietnameseSimplified ChineseTraditional Chinese

Age rating

Unavailable

Minimum:

  • OS: Windows 10/11 (64-bit)
  • Processor: Quad-core (Intel i5 7th Gen / Ryzen 5)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / RX 580 (3GB VRAM)
  • DirectX: Version 11

Recommended:

  • OS: Windows 10/11 (64-bit)
  • Processor: Hexa-core (Intel i7 10th Gen / Ryzen 7)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060 / RX 6600 (6GB VRAM)
  • DirectX: Version 12
  • Additional Notes: Stereo headphones is recommended for the full binaural audio and radio tuning experience.
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FAQ

8 questions

Before you start looking for a cheap Before the Silence Claims: In Absentia PC key, check the essentials. Developed by Remnescens. Published by Remnescens. Genres: Free To Play, Indie, Adventure. Categories: Family Sharing, Single-player, Steam Achievements, Full controller support, Captions available, Adjustable Text Size, Custom Volume Controls, Playable without Timed Input, Stereo Sound, Camera Comfort, Surround Sound, Subtitle Options.

Q

Where to buy a cheap Before the Silence Claims: In Absentia Steam key or CD key?

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We don't have a current Steam Store price for Before the Silence Claims: In Absentia. The game may be temporarily unavailable or not yet listed on Steam.

Our price tracker covers both official retailers and key marketplaces, so you can find Before the Silence Claims: In Absentia on sale even outside seasonal promotions. We currently detect 0 active offers from official stores and keyshops. Check the table above, compare against the historical low, and set an alert so you never miss the next price drop.

Based on our data, Before the Silence Claims: In Absentia is not currently available on GeForce NOW. You will need to run it locally on your PC. Browse games available on GeForce NOW.

Yes. Before the Silence Claims: In Absentia has an official page on the Steam Store, but we currently don't track any third-party offers with Steam DRM. Check back later or set a price alert.

Not at this time. Valve marks Before the Silence Claims: In Absentia as Unsupported on Steam Deck. Keep an eye on XD.deals - we track Proton updates and community fixes. Browse games that are Steam Deck Verified or Steam Deck Playable.

Before the Silence Claims: In Absentia does not appear to be available on PC Game Pass, EA Play, Ubisoft+ or any other PC subscription service at this time. Your only option is purchasing the game - use XD.deals to find the best price.

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