What is a home?
The safest place β or at least, that is what it is for Camilaβ¦
In this psychological horror and interactive narrative experience, you play as Camila, a child wandering through a house shaped by memories, cracks, and scars that are not always visible.
The story unfolds through exploration, symbolism, and environmental narrative, inviting the player to interpret events and piece together a fragmented truth.
Nothing is shown directly.
Everything is felt.
This project was born from the desire to explore psychological horror from an emotional perspective.
This experience seeks reflection β not shock value.
β Narrative-focused walking simulator
β Symbolic and environmental storytelling
β Unsettling and oppressive atmosphere
β 3 different endings with multiple interpretations
β Minimalist and disturbing visual style
β Psychological horror centered on emotion rather than jump scares
Controls
β Movement: Arrow Keys
β Interact: Z
β Cancel Action: X
β Pause Menu: ESC
β NebulousClouds β Programming & Music
β Jobhtibur β Game Design & Sound Design
β Valentina Rambur β Game Designer
β Elisea Rugerio β Game Designer, Art Direction
This game addresses sensitive topics related to domestic violence and mental health through a symbolic and narrative approach.