Rising Storm 2: Vietnam - Green Army Men is a total conversion multiplayer first-person shooter that transforms the Vietnam War setting of the base game into a lighthearted battle between green and blue plastic toy soldiers. Players engage in large-scale matches on miniaturized suburban maps filled with household obstacles like beds, bookshelves, and carpets. The experience retains the core intensity of squad-based combat while adding playful twists such as simplified helicopter controls and the ability for any class to pilot aircraft.
Gameplay
Combat revolves around 64-player battles where teams of toy soldiers fight for control of backyard and living-room environments. Movement feels responsive with no fall damage, allowing jumps from high points including helicopters without penalty. Weapon handling stays true to the series with realistic ballistics and recoil, but the plastic theme gives everything a colorful, exaggerated look. Helicopters receive a streamlined flight model that makes them more accessible for quick transport or strafing runs across the map.
Squad leaders play a key role by enabling teammates to spawn near them, encouraging coordinated pushes through cluttered terrain. Northern-style forces gain options for hidden spawn points and ambush tactics, while southern forces rely on air support and artillery strikes adapted to the smaller scale. Character customization includes dozens of options for outfits and gear that fit the toy soldier aesthetic. Proximity voice chat adds to the chaotic fun during close-quarters firefights among furniture and toys.
Game Modes
Three distinct game modes structure the matches, each adapted from the base experience to suit the toy battlefield. Objective-based play focuses on capturing and holding key locations scattered across household maps. Team deathmatch emphasizes direct elimination in fast-paced rounds. Territory control involves pushing or defending zones in a back-and-forth struggle that rewards map awareness and squad coordination. These modes support the full range of weapons and vehicles while keeping sessions intense yet approachable for groups of friends.
Factions and Mechanics
Two main factions clash: the Green Army Men and the Blue Army Men. Each side fields distinct loadouts with rifles, submachine guns, sniper rifles, light machine guns, rocket launchers, and support tools like mines or traps. The green faction draws from one set of historical-inspired arms while the blue uses another, creating asymmetric matchups. Command abilities include calling in artillery barrages, air strikes, or rapid reinforcements to shift momentum during matches. Stealth elements let crouched or prone players avoid detection from overhead aircraft, and tunnel or trail mechanics accelerate spawning for one side under pressure.
Maps feature detailed household settings with multiple levels of verticality, from floor-level skirmishes to elevated positions on shelves or beds. Over twenty such environments exist, each designed for fluid movement between cover points. Helicopter support covers transport, scouting, and heavy firepower roles, with four distinct models available depending on the faction.
Is It Worth Playing?
Green Army Men appeals most to players who enjoy the base game's realistic gunplay and large-scale multiplayer but want a lighter, humorous twist. The conversion keeps the authentic weapon feel and squad systems intact while introducing no-fall-damage movement and easier aircraft handling that lowers the barrier for new pilots. Active community servers still host matches years after release, and the mode runs as a separate experience that anyone owning the base title can access in its core form. Those seeking serious historical simulation may prefer the standard version, yet the toy soldier take delivers consistent entertainment through its creative map design and forgiving mechanics. If squad tactics and chaotic 64-player fights sound appealing in a playful package, the mode provides solid value for repeated sessions.