Kingdom Come: Deliverance - Band of Bastards is an action RPG adventure expansion set in a historically grounded medieval world. Players take on the role of Henry, who joins forces with a mercenary group to handle threats along the roads near Rattay. The content expands the single-player experience with focused combat encounters and character interactions that fit into the larger narrative.
Gameplay
The core loop centers on realistic sword fighting, archery, and mounted combat drawn from the base game's systems. Henry guides the band on patrols that lead to ambushes and direct confrontations with rival groups. Combat requires timing blocks, directional strikes, and stamina management rather than button mashing. Exploration involves riding between locations, scouting camps, and making choices that affect how the mercenaries respond during fights. New items include weapons and a distinctive armor set that provides visual and functional upgrades for Henry.
Interactions at the new camp location introduce side conversations and tasks that reveal backstories for the mercenaries. These moments break up the action while reinforcing the group's dynamic. The quest structure rewards preparation, such as stocking supplies or choosing dialogue options that influence group morale before heading out.
Game Modes
The expansion operates entirely within the single-player framework of the base game. There are no separate multiplayer modes or co-operative options. The primary experience unfolds through a linear yet branching quest line that players access after advancing in the main story. This line consists of combat-heavy missions interspersed with camp-based activities.
One optional side activity at the camp involves a drinking game called The Ring of Bacchus, where players navigate stealth and light puzzle elements to complete requests from the mercenaries. The overall structure emphasizes solo progression with multiple possible conclusions based on decisions made during the final confrontation.
Story and Characters
Henry receives orders from Sir Radzig Kobyla to work with Baron Kuno of Rychwald and his band of mercenaries. The group patrols the region and uncovers old rivalries that escalate into open conflict. Each mission builds tension through ambushes and negotiations that can turn violent. The mercenaries bring distinct personalities that emerge during travel and downtime at Kuno's Camp.
Choices during key encounters determine who survives and how the band resolves its disputes. The narrative stays grounded in the game's historical setting without introducing fantasy elements.
Is It Worth Playing?
This expansion suits players who already enjoy the base game's deliberate combat and story-driven quests. It delivers several hours of additional content centered on group missions and camp life. Multiple endings encourage replay for those interested in different outcomes.
The new armor and items integrate directly into existing character progression. Reception among fans highlights the combat focus and memorable mercenary personalities, though some note the shorter length compared to the main campaign. It remains a solid addition for completionists and those seeking more of the same realistic medieval RPG mechanics.