Absolum is a roguelite beat 'em up set in the fantasy world of Talamh. Players take on the role of outcast heroes fighting to reclaim magic from the tyrannical Sun King Azra and his Crimson Order forces. The game blends fast side-scrolling combat with procedural run structures that encourage repeated attempts and build experimentation.
Gameplay
Combat centers on melee attacks, dodges, and parries against waves of enemies in side-scrolling environments. Each hero brings a distinct moveset, such as Galandra's aggressive close-range strikes or Cider's mix of aerial kicks, handaxes, and extendable arm tools. Runs involve traveling through three main regions with multiple branching paths that lead to varied areas and enemy setups. Progression comes from upgrades and build crafting during each attempt, allowing players to combine abilities and items in different ways. Magic plays a central role in the story but remains restricted in the world itself, adding tension to the rebellion theme.
Two-player co-op works in both local and online formats, letting a second player join at any point to handle tougher encounters together. The roguelike structure means each run resets progress while carrying over some meta-upgrades that improve long-term viability across attempts.
Game Modes
The core experience revolves around story runs that follow the main quest to confront Azra. After completing the primary campaign, players unlock Mystic Ordeal, a separate mode that applies dozens of modifiers to create customized challenges. This includes boss rush sequences, horde defense scenarios, and trials that test coordination in co-op while avoiding friendly fire.
Custom Ordeal codes let players design and share their own modifier combinations with the community. Additional developer-created challenges appear within the mode, providing structured tests beyond the standard adventure.
World and Atmosphere
Talamh features a mix of continents and hidden details that unfold across multiple runs. The setting draws from a magical cataclysm that turned public opinion against spellcasters, forcing the rebel heroes to operate in secrecy. Character backstories tie into the conflict, with each playable figure carrying personal motivations tied to past events or lost allies.
The original soundtrack supports the tone through orchestral pieces and intense boss themes. Composers including Gareth Coker, Mick Gordon, Yuka Kitamura, Motoi Sakuraba, and Rachel Hardy contributed tracks that shift between atmospheric exploration and high-stakes combat moments.
Is It Worth Playing?
Absolum suits players who enjoy classic beat 'em up action combined with roguelike replayability and build variety. The combat loop rewards precise timing on parries and dodges, while co-op adds a layer of teamwork for those who prefer shared sessions. Free updates have expanded the experience with new modes and options since launch, including accessibility toggles for damage output and input adjustments.
Those seeking a straightforward single-player campaign or deeper customization through modifiers will find consistent value in the structure. The game remains available on PC with ongoing support that keeps the core loop fresh for returning players.