Necromunda: Hired Gun is a single-player first-person shooter set in the Warhammer 40,000 universe. Players take on the role of a mercenary navigating the underhive of Necromunda, accepting contracts to eliminate targets amid gangs and mutants while managing a personal arsenal and enhancements.
Gameplay
The core loop centers on fast movement and direct combat in linear mission environments. Players dash in any direction, wall run along surfaces, slide across distances, and use a grappling hook to cross gaps or reposition quickly. A double jump and air dash expand vertical and horizontal options once unlocked through progression.
Weapons come from a broad selection that includes plasma pistols and heavier options. Each can receive upgrades purchased between missions. The cyber-mastiff companion is summoned via a dedicated tool and engages nearby enemies on its own timer before needing to recharge. Augments provide further customization across movement speed, health pools, time dilation effects, and targeting assists that stack during fights.
Missions unfold in large vertical spaces filled with enemy groups. Combat rewards aggressive positioning and quick target switching. Between jobs, the central hub area serves as a base for shopping, character tweaks, and contract selection. Progression ties directly to bounty earnings that fund new gear and skill unlocks.
Game Modes
The main experience consists of a campaign structured around thirteen primary missions. Each ends with a boss encounter and can be replayed individually from the menu after completion.
Side missions and generated contracts offer repeatable objectives within sections of the same environments. These bounties focus on specific elimination or task goals and scale in difficulty as the player advances. No multiplayer components exist, keeping all activity confined to solo play with the option to revisit cleared content for higher challenges or different loadouts.
Progression and Customization
Earnings from completed contracts fund weapon modifications and augment purchases. The system allows incremental improvements to damage output, mobility, and survivability without requiring repeated full playthroughs. The cyber-mastiff receives its own upgrades that affect attack frequency and effectiveness against standard foes.
Character customization remains limited to functional augments rather than visual changes. Loadout decisions matter most during missions because the environments reward rapid traversal and sustained fire over cover-based tactics.
Is It Worth Playing?
Necromunda: Hired Gun suits players seeking a compact single-player FPS with emphasis on movement and companion mechanics inside a Warhammer 40,000 setting. The campaign delivers a complete story arc with replay value through side contracts and mission restarts. Mixed critical responses highlight the action while noting occasional control and animation issues.
Those who enjoy linear shooters with upgrade loops and a loyal AI companion will find consistent engagement across its length. The absence of ongoing seasons or major post-launch expansions means the experience remains as released, focused entirely on the core campaign and bounty system. Availability on PC allows direct access for anyone interested in the described gameplay style.