My Hero Academia: All's Justice is a 3D arena fighter that places players in control of heroes and villains from the My Hero Academia series during spectacular 3v3 battles. The game emphasizes fast-paced combat built around each character's unique Quirk abilities, with a refined battle system that rewards team coordination and timely switches between fighters.
Gameplay
Combat revolves around 3v3 tag matches where each participant selects a team of three characters. Players can switch between their selected fighters at any time to chain attacks, maintain pressure, or respond to threats. Every character brings distinct Quirk mechanics that influence offense, defense, and movement, encouraging experimentation with different combinations for tactical advantages.
A key feature called Rising activates enhanced attack power, movement speed, and Quirk actions for limited periods. This system adds layers to matches by allowing players to time bursts of increased capability during critical moments. The roster spans students from Class 1-A, pro heroes such as Mirko and Best Jeanist, and villains including All For One, Shigaraki, and Dabi, with many appearing in their final, full-powered forms from the series conclusion.
Matches support both offline and online play for one or two participants, focusing on direct control of the action rather than large-scale multiplayer lobbies. The emphasis remains on mastering individual Quirk synergies and executing fluid combos through character switches.
Game Modes
Team Up Mission serves as the central single-player experience. Players take on the role of Deku alongside Class 1-A allies in a virtual training space, completing missions against villains on an exclusive map. Progress through these missions unlocks additional content and provides an original scenario separate from the main anime storyline.
Story Mode retells the Final War arc through a cinematic lens. It covers key confrontations such as Bakugo's stand against All For One and Deku's efforts toward justice and redemption, presented from new perspectives with battles integrated into narrative sequences.
Archives Battle Mode allows replay of iconic fights from across the full My Hero Academia story. Hero's Diary offers additional character-focused moments. Both modes become available after advancing in Team Up Mission.
These modes together provide a mix of structured progression, narrative retellings, and replay opportunities centered on familiar events and new scenarios.
Roster and Character Variety
The character selection covers the breadth of the series, from early students to late-series powered versions of both heroes and villains. Each fighter's Quirk dictates playstyle, with options to mix teams for complementary abilities that support combo chains and strategic depth. This variety supports repeated playthroughs as players test different lineups across the available modes.
Is It Worth Playing?
The game delivers engaging 3v3 arena combat that highlights Quirk-based mechanics and team switching for fans of the My Hero Academia franchise. Its single-player modes offer substantial content through mission-based training, story retellings, and battle archives. Reviews describe the core fighting as enjoyable with a strong roster, though some note uneven difficulty in certain missions and mixed results in story presentation. Overall reception sits in the mixed range, with positive feedback on gameplay systems and character options balanced against criticisms of specific modes. It suits players who enjoy arena fighters tied to established anime properties and are interested in exploring both competitive matches and narrative-driven content. Those seeking polished single-player campaigns or extensive online features may find the experience more limited.