ELEX II is an action RPG set in a post-apocalyptic science fantasy world. Players control Jax as he navigates the planet Magalan, balancing personal stakes with larger threats to the planet's survival.
Gameplay
The core loop centers on open-world exploration across a large hand-crafted map filled with diverse environments. Movement relies heavily on a jetpack that enables traversal over terrain and limited flight, allowing players to reach distant locations without strict linear paths. Combat mixes melee strikes with ranged options using various weapons, though the system emphasizes timing and positioning over fluid combos. Character progression ties to attributes like strength and intelligence, which gate access to better gear and abilities. Interactions with the environment and inhabitants shape outcomes, as actions influence NPC behavior and available paths forward.
Quests range from main objectives to optional tasks that reveal more about the world's factions and history. Inventory management and crafting support preparation for tougher encounters, while the jetpack adds verticality to both travel and fights. The experience rewards thorough searching for secrets and resources scattered throughout the map.
Game Modes
ELEX II operates as a single-player experience with no separate multiplayer or competitive modes. The primary structure revolves around a main campaign that players advance at their own pace through exploration and quest completion. Side content integrates directly into the world, offering additional layers of interaction without branching into distinct game types. Progression remains consistent regardless of approach, focusing on story advancement and character development within the unified open world.
Story and World
Several years after prior events on Magalan, a new invasion introduces dark Elex powers that threaten all life. Jax must rally divided groups while searching for his son Dex amid the chaos. The narrative unfolds through dialogue and decisions that carry lasting effects on relationships and available support. The setting blends ruined technology with fantasy elements, creating varied regions that reflect different cultural influences.
Environments encourage repeated visits as new abilities or alliances open previously inaccessible areas. The world feels lived-in through reactive inhabitants whose attitudes shift based on prior choices.
Factions and Choices
Five major factions operate on Magalan, each with distinct philosophies, equipment, and skill paths. These include the Berserkers with their magic focus, the technology-oriented Albs, the Clerics, the Outlaws, and the Morkons. Players can align with one or remain independent, though independence limits access to specialized tools and quests. Joining a faction unlocks unique abilities and story branches while imposing behavioral expectations that affect other groups. Companions accompany the player based on reputation and can depart or face permanent consequences if circumstances turn hostile.
Moral decisions arise naturally during quests, altering alliances and long-term outcomes without forcing a single correct path. This system encourages experimentation across playthroughs to see different faction dynamics.
Is It Worth Playing?
ELEX II suits players who value deep choice systems and open exploration in a single-player RPG format. The freedom to approach objectives through multiple factions or independently provides replay value for those tolerant of unconventional controls and pacing. Player reception on major platforms shows mostly positive feedback overall, with praise for the scale of the world and consequence-driven narrative. However, the combat feels dated and imprecise to many, and some technical inconsistencies persist on Xbox consoles. Those drawn to similar titles from the same developer will likely appreciate the expanded faction options and jetpack mobility, while newcomers seeking polished modern mechanics may find the experience uneven. Availability on Xbox One and Xbox Series consoles makes it accessible for existing owners of the hardware.