Montabi stands out as an indie strategy title that fuses creature collecting with roguelike deckbuilding on PC. Players tame and assemble teams of Montabi creatures to engage in tactical battles while navigating procedural runs aimed at saving the city from threats like the X-Gang.
Gameplay
The core loop centers on taming Montabi during runs and building a party of three that forms the basis of a customizable deck. Each creature brings distinct abilities that players combine for synergies, with positioning on a 3x3 grid determining how attacks and effects land in turn-based encounters. Roguelike progression introduces random elements that force adaptation, as new Montabi join the roster and abilities get drafted or upgraded between fights. Evolution plays a role too, with species advancing through stages that alter their skill sets and strengths. The system rewards careful team composition over raw power, as different Montabi excel in specific roles during grid-based combat.
Game Modes
Montabi delivers its experience through roguelike runs that emphasize singleplayer progression. Each attempt involves exploring encounters, collecting creatures, and refining strategies across multiple battles. The structure supports repeated playthroughs by varying creature availability and ability options, encouraging experimentation with different team builds. No separate competitive or cooperative modes appear in the confirmed design, keeping focus on the solitary campaign of assembling an effective roster to overcome successive challenges.
The World of Monterra
The setting portrays a nation where humans and Montabi coexist in everyday life. Architecture and city planning incorporate creature-inspired elements, while practical applications range from firefighting support to other collaborative tasks. Background details on trainers such as the Student, Fighter, and Chef add personal stories that tie into the broader narrative of protecting the city. The art book reveals early map designs, battle environments, and tools that shaped these locations, showing how the living world supports the creature-collecting premise.
Visual Design and Development
Development insights highlight the evolution of 22 Montabi species across three stages each, documented through color explorations, final assets, and frame-by-frame animation plans. Signature card skills receive dedicated attention, illustrating how abilities translate from concept to playable mechanics. The trainer trio features background stories and charm designs that enhance character identity. Production pipelines cover the full path from initial sketches to polished game assets, offering a clear view of how the visual style supports the tactical and collecting systems.
Is It Worth Playing?
Montabi targets fans of creature collectors who also enjoy roguelike deckbuilders with tactical depth. The 3x3 grid combat and team-of-three limitation create focused decision-making that differentiates it from broader genre entries. A demo has received positive feedback for its smooth integration of taming, deckbuilding, and positioning mechanics. The full release arrives on August 6, 2026, with continued developer support evident from ongoing community updates during the pre-launch period. Those drawn to strategic indie experiences on PC will find the verified systems rewarding, particularly if they value synergy building and run-to-run variety over expansive multiplayer features.