Eon Altar: Episode 2 - Whispers in the Catacombs is a couch co-op RPG adventure that continues the story of a group of sellswords who have pledged themselves to the Brotherhood of Keepers. Set in the aftermath of the siege on Tarnum, the episode shifts focus to underground catacombs where cultists summon undead forces through profane rituals. Players control characters who must navigate these depths, make choices in conversations, and engage in tactical battles to halt the spreading corruption before it reaches the surface.
Gameplay
The core loop centers on local co-op sessions where up to four players sit together and use their smartphones as personal interfaces for their characters. Each player manages actions, selects dialogue options, and directs combat moves through the device while the main screen displays the shared environment. Exploration involves moving through catacomb passages, uncovering secrets, and advancing the narrative through branching conversations that reflect player decisions about alliances and deceptions.
Combat operates on a turn-based system in which participants take individual actions against enemies. Players coordinate attacks, spells, and positioning to exploit weaknesses in undead and cultist foes. Character progression occurs through experience gained in fights and story events, allowing upgrades to abilities and equipment that improve tactical options over the course of the episode. The experience emphasizes group strategy and real-time discussion among players rather than solo play.
Game Modes
Episode 2 delivers its content through a structured story campaign divided into chapters. Chapter 1, Together We Fall, introduces the immediate threats in the catacombs and sets up the group's descent. Chapter 2, The Safehold, focuses on reaching a fortified position while confronting escalating undead hordes and ritual sites.
A separate arena mode titled The Cultist Rising provides standalone tactical encounters. In this mode, players defend against waves of corrupted enemies summoned by Zaquentist cultists who tamper with Destiny Markers. The objective requires cleansing gates before a powerful creature emerges, testing sustained coordination and resource management in an endless format that differs from the linear story progression.
Story and Setting
The narrative picks up directly after the events of the prior episode, with the player group freed from prior obligations yet immediately drawn into a new crisis. Cult activity beneath Tarnum has animated the dead and twisted their forms, leaving the Brotherhood unable to respond. The plot follows the party's efforts to disrupt these rituals through direct confrontation and investigation of hidden chambers.
Dialogue remains a central element, with players voicing lines and choosing responses that influence group dynamics and minor outcomes. The setting expands on the established world by revealing layers of ancient catacombs filled with warped architecture and remnants of forgotten conflicts, all while maintaining focus on the immediate threat of the undead uprising.
Is It Worth Playing?
This episode suits groups that enjoy local co-op sessions built around tactical turn-based combat and shared decision-making. The smartphone integration creates a distinct social dynamic where each participant handles their own interface while collaborating on strategy. With several hours of new story content plus the arena addition, it extends the experience for those already invested in the series' characters and setting.
Reception highlights the strength of the co-op combat and banter systems, though some players note the need for the base episode to access this content. It appeals most to fans of tabletop-inspired RPGs adapted for digital play rather than those seeking single-player campaigns or large-scale online multiplayer. Availability remains limited to the original platform and requires the preceding episode for full access.