Odkryj mroczne nagranie found footage z kasety VHS Roberta Chena z 1996 roku, zarejestrowane w zrujnowanej szkole publicznej, w kt贸rej znikn臋li uczniowie - w tym jego siostra. Ten proceduralny survival horror zamyka ci臋 w niesko艅czonym labiryncie korytarzy i sal pe艂nych anomalii: od gro藕nych byt贸w po dziwne osobliwo艣ci. Ka偶da rozgrywka generuje nowy uk艂ad z unikalnymi przedmiotami, dzi臋ki czemu 偶adne dwie eksploracje nie b臋d膮 takie same.
Proximity voice pobiera d藕wi臋k z twojego mikrofonu do gry - ha艂as mo偶e zaalarmowa膰 byty lub da膰 sprytne przewagi. Zbieraj klucze, sprz臋t i wpisy do kodeksu z r贸偶norodnego ekwipunku, by bada膰 zachowania byt贸w i przetrwa膰 ich unikalne mechaniki. Gracze early access spragnieni replayability, napi臋cia i adaptacyjnych taktyk przetrwania odnajd膮 tu niesko艅czone odkrycia.
The Classrooms
The Classrooms is a procedural, liminal-space, found-footage, survival horror game. In 1996, Robert Chen took his VHS camcorder to the newly condemned local public school to investigate the disappearances of multiple students, including his younger sister. However, shortly after entering the premises, he finds himself lost in a senseless and seemingly infinite maze of halls and classrooms. Discover the contents of the tape he left behind. Explore The Classrooms and discover the various anomalies it contains; from malicious entities to harmless oddities. And remember, it's different every time you play, so your found footage is uniquely yours.
Procedural World
The world of The Classrooms is fully procedural and different every time you play. Billions of possible layouts and procedural elements ensure a gameplay experience that's always full of surprises.
Entities
Watch out for the various entities that reside within the world of The Classrooms. Entities range from harmless to extremely dangerous, thorough investigation into their various properties will be paramount if one wishes to survive. Every entity has a deep and unique set of mechanics that differentiates it from all others.
Features
- Proximity Voice: Sound from your input device affects the game world. Making loud noise can reveal your location to certain entities, but maybe you can use your voice to your advantage.
- Inventory: Find and use various different types of items, codex entries, keys, and equipment. The items available to you might not be the same items available to another.
- Entities: Discover and survive the unique mechanics of each of the entities.
Development Roadmap
We are dedicated to improving the game both in breadth and depth. The procedural levels will be given more details and combinations, and new anomalies and entities will be added as development continues. This will allow for many new gameplay situations to arise. Our main focuses are currently:
- New Entities
- New Anomalous Objects
- Improved Procedural Generation
- New Levels
- New Story Elements
- Improved Gameplay
- Language Localization