Tauche ein in die unheimlichen Found-Footage-Aufnahmen von Robert Chens VHS-Band aus 1996, gefilmt in einer zum Abriss freigegebenen öffentlichen Schule, wo Schüler spurlos verschwanden - darunter seine Schwester. Dieser prozedurale Survival Horror sperrt dich in ein endloses Labyrinth aus Fluren und Klassenzimmern, das vor Anomalien nur so strotzt: von gefährlichen Entitäten bis zu skurrilen Kuriositäten. Jeder Run erzeugt ein neues Layout mit einzigartigen Items, sodass keine zwei Erkundungen gleich sind.
Proximity Voice zapft Geräusche aus deinem Mikrofon ab und integriert sie ins Spiel - Lärm kann Entitäten alarmieren oder clevere Vorteile verschaffen. Sammle Schlüssel, Ausrüstung und Codex-Einträge aus einem abwechslungsreichen Inventar, um Verhaltensweisen der Entitäten zu erkunden und ihren spezifischen Mechaniken standzuhalten. Early-Access-Spieler mit Hunger nach replaybarer Tension und adaptiven Survival-Taktiken stoßen hier auf endlose Entdeckungen.
The Classrooms
The Classrooms is a procedural, liminal-space, found-footage, survival horror game. In 1996, Robert Chen took his VHS camcorder to the newly condemned local public school to investigate the disappearances of multiple students, including his younger sister. However, shortly after entering the premises, he finds himself lost in a senseless and seemingly infinite maze of halls and classrooms. Discover the contents of the tape he left behind. Explore The Classrooms and discover the various anomalies it contains; from malicious entities to harmless oddities. And remember, it's different every time you play, so your found footage is uniquely yours.
Procedural World
The world of The Classrooms is fully procedural and different every time you play. Billions of possible layouts and procedural elements ensure a gameplay experience that's always full of surprises.
Entities
Watch out for the various entities that reside within the world of The Classrooms. Entities range from harmless to extremely dangerous, thorough investigation into their various properties will be paramount if one wishes to survive. Every entity has a deep and unique set of mechanics that differentiates it from all others.
Features
- Proximity Voice: Sound from your input device affects the game world. Making loud noise can reveal your location to certain entities, but maybe you can use your voice to your advantage.
- Inventory: Find and use various different types of items, codex entries, keys, and equipment. The items available to you might not be the same items available to another.
- Entities: Discover and survive the unique mechanics of each of the entities.
Development Roadmap
We are dedicated to improving the game both in breadth and depth. The procedural levels will be given more details and combinations, and new anomalies and entities will be added as development continues. This will allow for many new gameplay situations to arise. Our main focuses are currently:
- New Entities
- New Anomalous Objects
- Improved Procedural Generation
- New Levels
- New Story Elements
- Improved Gameplay
- Language Localization