Plongez dans les images glaçantes de la found footage capturée par Robert Chen sur sa cassette VHS de 1996, tournée dans une école publique condamnée où des élèves ont disparu, dont sa sœur. Ce survival horror procédural vous enferme dans un labyrinthe infini de couloirs et de salles de classe peuplé d'anomalies, des entités mortelles aux bizarreries décalées. Chaque partie génère un nouveau plan avec des objets uniques, pour des explorations toujours inédites.
La proximity voice capte le son de votre micro pour l'intégrer au jeu, où le bruit risque d'alerter les entités ou de vous offrir des astuces malines. Récupérez clés, équipements et entrées de codex dans un inventaire varié pour décrypter les comportements des entités et survivre à leurs mécaniques spécifiques. Les fans d'early access en quête de tension rejouable et de tactiques d'adaptation trouveront ici des découvertes infinies.
The Classrooms
The Classrooms is a procedural, liminal-space, found-footage, survival horror game. In 1996, Robert Chen took his VHS camcorder to the newly condemned local public school to investigate the disappearances of multiple students, including his younger sister. However, shortly after entering the premises, he finds himself lost in a senseless and seemingly infinite maze of halls and classrooms. Discover the contents of the tape he left behind. Explore The Classrooms and discover the various anomalies it contains; from malicious entities to harmless oddities. And remember, it's different every time you play, so your found footage is uniquely yours.
Procedural World
The world of The Classrooms is fully procedural and different every time you play. Billions of possible layouts and procedural elements ensure a gameplay experience that's always full of surprises.
Entities
Watch out for the various entities that reside within the world of The Classrooms. Entities range from harmless to extremely dangerous, thorough investigation into their various properties will be paramount if one wishes to survive. Every entity has a deep and unique set of mechanics that differentiates it from all others.
Features
- Proximity Voice: Sound from your input device affects the game world. Making loud noise can reveal your location to certain entities, but maybe you can use your voice to your advantage.
- Inventory: Find and use various different types of items, codex entries, keys, and equipment. The items available to you might not be the same items available to another.
- Entities: Discover and survive the unique mechanics of each of the entities.
Development Roadmap
We are dedicated to improving the game both in breadth and depth. The procedural levels will be given more details and combinations, and new anomalies and entities will be added as development continues. This will allow for many new gameplay situations to arise. Our main focuses are currently:
- New Entities
- New Anomalous Objects
- Improved Procedural Generation
- New Levels
- New Story Elements
- Improved Gameplay
- Language Localization